
TRIP
Effect: Attack
Action: Standard
Range: Ranged
Duration: Instant
Cost: 1 point per rank
Saving Throw: See below
You can make a trip attack (see Trip, page 159) at normal range, with
no modifier for size category. The target makes a Strength or Dexterity
check, whichever is better, against the results of your power check. If
you win, the target falls prone. The target does not get the opportunity
to trip you.
EXTRAS
• Knockback (+1): If you successfully trip the target, you also knock
the target back with an effective “damage bonus” equal to your Trip
power rank. See Knockback, page 165, for details.
