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d20 v2.2
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BLAST

Cost: 2
Action: Standard
Range: Normal
Duration: Instant
Saving Throw: Damage

Optional: Fatigue

You can fire a blast of energy, force, or matter that does damage at range. Make a normal ranged attack roll to hit your target. Damage equals your power rank. The exact nature of the energy (heat, lightning, laser, kinetic force, etc.) and where the blast originates from (your hands, eyes, forehead, chest, etc.) are decided when you take the power. You must also decide whether your Energy Blast does stun or lethal damage.

Power Stunts

• Dual Damage: Your Energy Blast can do either stun or lethal damage as you choose.

Extras

• Deflection: You can use your Energy Blast to deflect incoming attacks like the Deflection power (p. XX) at your power rank.

• Explosive Blast: Your Energy Blast can spread out from the target point, not hitting anything with a direct blast, covering an area with a radius of (power rank x 5 feet). Allowing a Reflex saving throw (DC 10 + Blast Rank ) success reduces the rank of the Blast damage bonus by 1/2.

• Propulsion: By firing your Energy Blast at the ground, you can blast off as if you had Flight (p. XX) at your power rank.

Drawbacks

• Full Power: You cannot control the power of your Energy Blast. You always have to inflict full damage with it and cannot reduce its power for a lesser effect. 1point

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Seth Blevins