
ILLUSION
Effect: Sensory
Action: Standard
Range: Perception
Duration: Concentration
Cost: 1-4 points per rank
Saving Throw: Will
Optional: Fatigue
You can create false sensory impressions. This ranges from visual images
to phantom sounds, smells, or even radar or mental images. For 1 point
per rank, you can create an illusion affecting a single sense type. For 2
points per rank, you can affect two sense types. For 3 points per rank, you
can affect three sense types. At 4 points per rank, you can affect all sense
types. Visual senses count as two sense types. Your illusion occupies an
area 5 feet in radius.
Illusions have no substance and cannot have any real-world effect.
Illusions cannot provide illumination, nutrition, warmth, or the like
(although they can provide the sensations of these things). Likewise, an
illusory wall only prevents people from moving through an area so long as
they believe it’s real, and an illusory bridge or floor is revealed as false as
soon as someone tries to walk across it and falls through!
Characters encountering an illusion do not receive saving throws to recognize
it as illusory until they interact with it in some fashion. A successful
Will save against an illusion reveals it to be false. A failed saving throw
means the character fails to notice anything amiss. A character faced with
proof an illusion isn’t real needs no saving throw. If any viewer successfully
uncovers an illusion and communicates this fact to others, they gain
another saving throw with a +4 bonus. Circumstances may grant additional
modifiers to the Will save to uncover an illusion, depending on how
convincing it is.
Maintaining a static illusion (one that doesn’t move or interact) is a
free action. Maintaining an active illusion (such as a fighting creature)
requires concentration.
POWER FEATS
• Progression: Each time you apply this power feat, your Illusion’s
area moves one step up the Time and Value Progression Table
(10-ft. radius, 25 feet, 50 feet, and so forth). You can create a smaller
illusion than your maximum area, as usual.
• Selective: With this power feat, you choose who perceives your
Illusion and who doesn’t.
EXTRAS
• Action (+1): You can maintain an interactive illusion as a free action.
FLAWS
• Limited: one subject (–1): Only a single subject can perceive your
illusions.
• Phantasms (–1): Your illusion are a mental as well as a sensory
effect. Only creatures with Int 1 or more can perceive them. They are
undetectable to machines like cameras and microphones.
