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d20 v2.2
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ILLUSION

Effect: Sensory

Action: Standard

Range: Perception

Duration: Concentration

Cost: 1-4 points per rank

Saving Throw: Will

Optional: Fatigue

You can create false sensory impressions. This ranges from visual images to phantom sounds, smells, or even radar or mental images. For 1 point per rank, you can create an illusion affecting a single sense type. For 2 points per rank, you can affect two sense types. For 3 points per rank, you can affect three sense types. At 4 points per rank, you can affect all sense types. Visual senses count as two sense types. Your illusion occupies an area 5 feet in radius.

Illusions have no substance and cannot have any real-world effect. Illusions cannot provide illumination, nutrition, warmth, or the like (although they can provide the sensations of these things). Likewise, an illusory wall only prevents people from moving through an area so long as they believe it’s real, and an illusory bridge or floor is revealed as false as soon as someone tries to walk across it and falls through!

Characters encountering an illusion do not receive saving throws to recognize it as illusory until they interact with it in some fashion. A successful Will save against an illusion reveals it to be false. A failed saving throw means the character fails to notice anything amiss. A character faced with proof an illusion isn’t real needs no saving throw. If any viewer successfully uncovers an illusion and communicates this fact to others, they gain another saving throw with a +4 bonus. Circumstances may grant additional modifiers to the Will save to uncover an illusion, depending on how convincing it is.

Maintaining a static illusion (one that doesn’t move or interact) is a free action. Maintaining an active illusion (such as a fighting creature) requires concentration.

POWER FEATS

• Progression: Each time you apply this power feat, your Illusion’s area moves one step up the Time and Value Progression Table (10-ft. radius, 25 feet, 50 feet, and so forth). You can create a smaller illusion than your maximum area, as usual.

• Selective: With this power feat, you choose who perceives your Illusion and who doesn’t.

EXTRAS

• Action (+1): You can maintain an interactive illusion as a free action. FLAWS

• Limited: one subject (–1): Only a single subject can perceive your illusions.

• Phantasms (–1): Your illusion are a mental as well as a sensory effect. Only creatures with Int 1 or more can perceive them. They are undetectable to machines like cameras and microphones.
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Seth Blevins