
FATIGUE
Effect: Attack
Action: Standard
Range: Touch
Duration: Instant
Cost: 2 points per rank
Saving Throw: Fortitude
Optional: Fatigue
You can inflict fatigue on a target. Make a melee attack roll. The target
makes a Fortitude save (DC 10 + power rank). A failed save means the
target is fatigued: –2 to Str and Dex, –1 to attack and defense, and cannot
move all out. If the save fails by 5 or more, the target is exhausted:
–6 to Str and Dex, –3 to attack and defense, and unable to move faster
than normal pace. If the save fails by 10 or more, the target becomes
unconscious. Targets immune to fatigue are unaffected. Already fatigued
characters who suffer another fatigue result become exhausted, while
exhausted characters who suffer another fatigue result become unconscious.
The target recovers normally (see Fatigue, page 167).
POWER FEATS
• Reversible: You can remove fatigue conditions caused by your power
at will as a free action.
