
Organisational Ties
Cost: 1 Points/Rank
Relevant Ability: Charisma
Progression: Descriptive; see below
Organisational Ties represents a character's close relationship with a hierarchy of some sort that grants him or her access to respect and privileges. Examples of organisations include the feudal system, powerful corporations, organised crime rings, secret guilds and societies, governmental positions, military organisations, and some religions. For campaigns in which all players belong to the same organised group, the GM may decide that Organisational Ties are not required. Consequently, this Attribute is optional; the GM may prefer to treat organisation membership as a background detail instead.
Organisational Ties can add a bonus to Skills and Aquisition checks, and their Leadership score, as well as many other other benefits when dealing with a particular organisation, such as a characters Reputation score. You must choose an organization at the time you take this power.
These far-ranging organisation positions are only relevant, however, if the character can actually gain access to the resources of all branches of the group. If an Earth character is Connected to a multi-planetary police organisation, for instance, but can only interact with and be influenced by the Earth chapter of the organisation, the group is only considered to be a global organisation (4 Rank lower) for that character. The group is not categorised as multi-planetary (8 Rank lower), since the extensive resource benefits normally associated with an organisation that size are not available to the character.
Organisational Ties can add a bonus to Skills and Aquisition checks, and their Leadership score, as well as many other other benefits when dealing with a particular organisation, such as a characters Reputation score. You must choose an organization at the time you take this power.
