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d20 v2.2
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Absorption
Adaptation
Additional Limbs
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Anotomic Seperation
Animate Object
Animal Control
Animal Mimicry
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Deflection
Density Control
Device
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Exorcism
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Elemental Control
Emotional Control
Energy Control
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Mimic
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Natural Weapons
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Object Mimicry
Obscure
Organisational Ties
Own A Big Mecha
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Pain
Pet Monster
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Paralysis
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Train a Cute Monster
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ANIMAL MIMICRY

Effect: Trait

Action: Free

Range: Personal

Duration: Continuous

Cost: 9 points per rank

You can gain the traits of any animal. See Animals on for some guidelines. You get the animal’s physical ability scores and skills bonuses (if they are higher than yours), feats, and powers, up to a total of (rank × 5) character points. No bonus or rank can be higher than your power rank. You can change animal subjects once per round as a free action. So one round you can mimic the speed and agility of a cheetah, then the strength of an elephant, the claws of a tiger, and the soaring flight of an eagle on subsequent rounds. You can only mimic one animal at a time.

EXTRAS

• Extra Subject (+1): You can mimic the traits of two animals at once. Multiple traits of the same type do not stack, use only the highest bonus. Each additional application of this extra moves the maximum number of animals you can mimic at once one step up the Time and Value Progression Table (5 subjects, then 10, 25, etc.).

• Stacking (+1): Your mimicked traits stack to a limited degree. You gain the highest mimicked trait and increase it by +1 each time you mimic the same trait. So, if you mimic three animals, all with great Strength, you take the highest Strength rank and add +2 for the other two subjects. The total stacked bonus still cannot exceed your power rank.

FLAWS

• Subject Required (–1): You require an animal subject to mimic, so you cannot mimic any animal, just those within (power rank) miles of you. Your power is very effective in a jungle or zoo, less so in a downtown urban environment. top

Seth Blevins