
OBSCURE
Effect: Sensory
Action: Standard
Range: Ranged
Duration: Sustained
Cost: 1-4 points per rank
Optional: Fatigue
You can create total concealment in an area (see Concealment, page
161). Obscure costs 1 point per rank if it affects one sense type, 2 points
per rank if it affects two sense types, 3 points per rank if it affects three
sense types, and 4 points per rank if it affects all sense types. Visual senses
count as two, so a 3 points per rank Obscure power could affect visual and
one other sense type, for example. An Obscure effect can be centered on
you or created at a distance as a standard action. It does not move once
created, although you can reposition it as a move action. Characters suffer
the effects of total concealment when unable to perceive an opponent
and may suffer other hindrances as the GM sees fit. Your Obscure covers
an area 5 feet in radius at rank 1. Each additional rank moves the radius
one step up the Time and Value Progression Table.
POWER FEATS
• Selective: You can choose who, within your area of effect, is and is
not affected by your Obscure power.
FLAWS
• Partial (–1): Your Obscure effect provides partial rather than total
concealment.
