
ENVIRONMENTAL CONTROL
Effect: General
Action: Standard
Range: Ranged
Duration: Sustained
Cost: 1-2 points per rank
Saving Throw: Varies by condition
Optional: Fatigue
You can change the environmental conditions in an area: altering the temperature,
creating light, causing rain, and so forth (see The Environment,
page 167, for the effects of different environmental conditions). For obscuring
senses (via darkness, fog, etc.) use Obscure (see page 95). Each of
the following is a separate Environmental Control power. If you have one,
you can acquire others as Alternate Power feats (see page 108), but you
can then only use and maintain one at a time. To use or maintain multiple
Environmental Control effects simultaneously, add their costs together for
the total power cost per rank.
• Cold: You can lower the temperature in the area. For 1 point per
rank, you can create intense cold, for 2 points per rank, you can create
extreme cold.
• Distraction: You can create conditions to distract anyone attempting
to concentrate, such as driving rain, hail, dust storms, and so
forth. For 1 point per rank the distraction is DC 5, for 2 points per
rank it’s DC 10. See Concentration, page 44, for details.
• Hamper Movement: You can hamper movement through the area
with high winds, icy surfaces, or similar effects. For 1 point per rank,
you halve movement speed through the area, for 2 points per rank,
you reduce it to one-quarter.
• Heat: You can raise the temperature in the area. For 1 point per rank,
you create intense heat, for 2 points per rank, you create extreme heat.
• Light: You can raise the light level in the area, countering the concealment
of darkness, but not other forms of concealment. For 1
point per rank, you can shed enough light to reduce total concealment
to partial and partial concealment to none. For 2 points per
rank, you can shed light as bright as a sunlit day, eliminating all
concealment provided by natural darkness. Obscure effects with the
darkness descriptor may be countered with a successful power check
(see Countering Powers, page 70).
Your Environmental Control has a 5 ft. radius at rank 1. Each additional
rank moves the maximum radius one step up the Time and Value
Progression Table (with a radius of approximately 2,000 miles at rank
20, sufficient to alter the environment of an entire continent!).
