
STUN
Effect: Attack
Action: Standard
Range: Touch
Duration: Instant (Lasting)
Cost: 2 points per rank
Saving Throw: Fortitude
Optional: Fatigue
You can stun a target. Make a melee attack roll. If successful, the target
must make a Fortitude saving throw (DC 10 + power rank). A failedsave means the target is dazed. A save that fails by 5 or more means
the target is stunned. Targets failing the Fortitude save by 10 or more
are unconscious and recover normally. The target gets a new save each
round to recover from being dazed or stunned, with a +1 bonus per
previous save.
FLAWS
• Daze (–1): Your power cannot inflict more than a dazed result.
