
Art of Distraction
Cost: 1 Point/Rank
Relevant Ability: Charisma
Progression: Descriptive; see below
Art of Distraction may represent oratorical ability, innate charisma, or even a beautiful or resonant voice. This Attribute allows a character to distract a number of people or animals at a critical moment, provided he or she has some method of communicating with them (for example, talking, dancing, television broadcast, illusionary image, written word, etc.) If the character is trying to directly distract a potentially hostile group, such as an angry mob or a group of security guards, his or her Rank dictates how many people are distracted. If the character has an audience that is already prepared to listen, the Rank determines the percentage of that audience that is distracted or moved enough to take action, whether that involves buying the character's next CD, donating money to a charity, or voting for the character in an election.
If multiple people with this Attribute work as a team, the total number of people distracted is added together. Charisma is used both when distracting people physically (for example, with sex appeal) and when distracting someone through emotion, rhetoric, or force of personality.
For every rank the character has in they can affect 10/per rank other indaviduals with their skill rolls to distract or entertain.
Characters also gain a +1 Wealth increase per rank in Art of Distraction. They may use their Art of Distraction Rank as a circumstance bonus with any perform skill check. Characters with Art of Distraction gain use of a special form of the Bliss power, using only their Art of Distraction rank and Charisma to determine their power level.
Bliss
To any creature that has an attitude of friendly toward you , you can project blissful feelings of pleasure. The creature must make a Will saving throw or be dazed for 1 round, taking no action, but defending normally. For every use of this power in the same day a characters effective rank in Art of Distraction is reduced by 2.
Try Again: Yes, but the target gets a cumulative +1 bonus to their Will save for each new attempt in the same scene.
Time: Bliss is a standard action.
