Site hosted by Angelfire.com: Build your free website today!
 
d20 v2.2
  Home
Legal
Tools
Character Creation
D20 Conversion
Powers
 

Absorption
Adaptation
Additional Limbs
Alternate Form
Anotomic Seperation
Animate Object
Animal Control
Animal Mimicry
Art of Distraction
Astral Projection
Aura of Command
Blast
Blending
Boost
Burrowing
Combat Sense
Comprehend
Communication
Concealment
Confuse
Corrosion
Cosmic Power
Create Objct
Datalink
Dazzle
Death Touch
Defense Combat Mastery
Deflection
Density Control
Device
Dimensional Travel
Disintigration
Divine Relationship
Drain
Dynamic Sorcery
Duplication
Exorcism
Extra Attacks
Elasticity
Elemental Control
Emotional Control
Energy Control
Energy Field
Enhanced Ability
Environmental Control
ESP
Features
Fatigue
Flight
Frictional Control
Force Field
Gadgets
Gestalt
Growth
Healing
Illusion
Immovable
Immunity
Incorporeal
Invisibility
Leaping
Life Control
Luck
Magic
Mental Blast
Mental Duplication
Mental Protection
Microscopic Vision
Mimic
Mind Control
Mind Reading
Mind Shield
Mind Switch
Morph
Nauseate
Natural Weapons
Nullify
Object Mimicry
Obscure
Organisational Ties
Own A Big Mecha
Paralyze
Pain
Pet Monster
Power Defence
Paralysis
Plant Control
Postcognition
Power Control
Precognition
Probability Control
Protection
Quickness
Regeneration
Reincarnation
Rejuvenation
Sensory Protection
Shape Matter
Shapeshift
Shield
Shrinking
Sixth Sense
Slick
Slow
Snare
Space-Flight
Spatial Control
Speed
Spinning
Spirit Ward
Strike
Stun
Suffocate
Summon
Super Charisma
Super Constitution
Super Dexterity
Super Intelligence
Super Movement
Super Senses
Super Skill
Super Speed
Super Strength
Super Wisdom
Swimming
Telekinesis
Telepathy
Teleportation
Telescopic Sense
Time Control
Train a Cute Monster
Transfer
Transmutation
Trip
Unknown Power
Vibration Control
Variable Power
Wealth
Weather Control

Skills
Feats
Defects
Wealth
Equipment
Playing the Game
Creatures
Future
Mecha
Role Playing

Art of Distraction

Cost: 1 Point/Rank

Relevant Ability: Charisma

Progression: Descriptive; see below

Art of Distraction may represent oratorical ability, innate charisma, or even a beautiful or resonant voice. This Attribute allows a character to distract a number of people or animals at a critical moment, provided he or she has some method of communicating with them (for example, talking, dancing, television broadcast, illusionary image, written word, etc.) If the character is trying to directly distract a potentially hostile group, such as an angry mob or a group of security guards, his or her Rank dictates how many people are distracted. If the character has an audience that is already prepared to listen, the Rank determines the percentage of that audience that is distracted or moved enough to take action, whether that involves buying the character's next CD, donating money to a charity, or voting for the character in an election. If multiple people with this Attribute work as a team, the total number of people distracted is added together. Charisma is used both when distracting people physically (for example, with sex appeal) and when distracting someone through emotion, rhetoric, or force of personality.

For every rank the character has in they can affect 10/per rank other indaviduals with their skill rolls to distract or entertain.

Characters also gain a +1 Wealth increase per rank in Art of Distraction. They may use their Art of Distraction Rank as a circumstance bonus with any perform skill check. Characters with Art of Distraction gain use of a special form of the Bliss power, using only their Art of Distraction rank and Charisma to determine their power level.

 

Bliss

To any creature that has an attitude of friendly toward you , you can project blissful feelings of pleasure. The creature must make a Will saving throw or be dazed for 1 round, taking no action, but defending normally. For every use of this power in the same day a characters effective rank in Art of Distraction is reduced by 2.

Try Again: Yes, but the target gets a cumulative +1 bonus to their Will save for each new attempt in the same scene.

Time: Bliss is a standard action.

top

Seth Blevins