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d20 v2.2
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ELONGATION

Effect: Alteration

Action: Move

Range: Personal

Duration: Sustained

Cost: 1 point per rank

You can elongate your body and limbs to extend your reach. This allows you to make melee attacks at a greater distance and move your Elongation distance as a move action by stretching out to a spot and pulling the rest of your body after you, or extending your limbs to give you a longer stride. “Snapping back” to your normal shape is a free action. You can elongate 5 feet at rank 1, each additional rank moves your range (in feet) one step up the Time and Value Progression Table.

You can use Elongation to make melee attacks at a greater distance by elongating your limbs. It requires a full action to both elongate (move action) and attack (standard action). Once elongated, you can make melee attacks within your new reach as a standard action.

Your attacks have a “range increment” of (power rank × 10 feet), each increment beyond the first applies a –2 penalty to your attack rolls and checks, since it’s harder for you to coordinate your limbs at that distance. If you can’t accurately sense your target at all, apply the rules for concealment (see page 161). The range increment is the distance between your target and your head, so if you elongate your neck so your head is within one increment of your target, you suffer no range penalties.

You gain a bonus to Defense against attacks on your elongated limbs as if you were one size category smaller than usual (see Size, page 34). So the elongated limb of a Medium character has a +1 Defense bonus (like a Small character).

Elongation gives you a bonus on Escape Artist checks and grapple checks equal to your power rank.
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Seth Blevins