
ELONGATION
Effect: Alteration
Action: Move
Range: Personal
Duration: Sustained
Cost: 1 point per rank
You can elongate your body and limbs to extend your reach. This allows
you to make melee attacks at a greater distance and move your Elongation
distance as a move action by stretching out to a spot and pulling the rest
of your body after you, or extending your limbs to give you a longer stride.
“Snapping back” to your normal shape is a free action. You can elongate 5
feet at rank 1, each additional rank moves your range (in feet) one step up
the Time and Value Progression Table.
You can use Elongation to make melee attacks at a greater distance
by elongating your limbs. It requires a full action to both elongate (move
action) and attack (standard action). Once elongated, you can make
melee attacks within your new reach as a standard action.
Your attacks have a “range increment” of (power rank × 10 feet), each
increment beyond the first applies a –2 penalty to your attack rolls and
checks, since it’s harder for you to coordinate your limbs at that distance.
If you can’t accurately sense your target at all, apply the rules for concealment
(see page 161). The range increment is the distance between your
target and your head, so if you elongate your neck so your head is within
one increment of your target, you suffer no range penalties.
You gain a bonus to Defense against attacks on your elongated limbs
as if you were one size category smaller than usual (see Size, page 34).
So the elongated limb of a Medium character has a +1 Defense bonus
(like a Small character).
Elongation gives you a bonus on Escape Artist checks and grapple
checks equal to your power rank.
