
CONFUSE
Effect: Mental
Action: Standard
Range: Perception
Duration: Instant (Lasting)
Cost: 1 point per rank
Saving Throw: Will
D20 BEHAVIOR
1-2 Attack the user of the Confuse effect.
3-5 Act normally.
6-10 Do nothing but babble incoherently.
11-14 Flee at top possible speed.
15-20 Attack nearest creature. |
The target of this power becomes confused, unable to independently
determine their actions. If the target’s Will save fails, roll on the following
table at the beginning of the subject’s turn each round to see what the
subject does that round.
A confused character unable to carry out the indicated action does
nothing but babble incoherently. Attackers are not at any special advantage
when attacking a confused character. Any confused character who is
attacked automatically attacks its attackers on its next turn, as long as it
is still confused. The target gets a new Will save each round to shake off
the Confuse effect, with a +1 bonus each round.
