
SLICK
Cost: 2
Action: Standard
Range: Normal
Duration: Sustained
Saving Throw: Reflex
Optional: Fatigue
You can create a slick or slippery area with a radius of 5 feet x your power rank. anyone standing in or moving
through that area (including you, unless you have the Power Immunity feat) must make a Balance check against a DC of
10 + your power rank to avoid slipping and falling. Getting back up also requires a Balance check, with an additional one
each round that you sustain the effect. Those that succeed at the Balance check can only move at half speed through
the area. Characters with Cling (p. XX) add their power rank to their Balance check and can move through the area at
normal speed if they succeed.
You can also target a specific object, like a rope, ladder, or held item. Characters must make a Reflex save to avoid
losing their grip on the item and falling or dropping it. a new saving throw is required each round to hold on to or pick up
the slick item.
E:tras
• Slide: By creating a slick area and TskatingU along it, you can increase your normal movement speed by (power rank x
5 feet).
• Selective: You can choose to have your Slick area affect some characters while not affecting others (like your allies).
