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d20 v2.2
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Absorption
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TELEPORT

Effect: Movement

Action: Move

Range: Personal

Duration: Instant

Cost: 2 points per rank

You can move instantly from place to place without crossing the distance in between. You can teleport yourself and up to 100 lbs. of additional mass a distance of (power rank × 100) feet as a move action. Unwilling passengers get a Reflex save (DC 10 + power rank) to avoid being taken along. At rank 3 and above, you can also take a full action and teleport the distance shown on the Extended Range Table (see page 69) instead, but you lose your dodge bonus for one round after you arrive at your destination due to disorientation. You can only teleport to places you can accurately sense or know especially well (in the GM’s judgment). You retain your facing and relative velocity when you teleport. So if you are falling, for example, when you teleport, you are still falling at the same speed when you arrive at your destination.

POWER FEATS

• Change Direction: You can change your direction or orientation after a teleport.

• Change Velocity: You can teleport “at rest” to your destination. Among other things, this means you can teleport out of a fall and suffer no damage.

• Easy: You are not disoriented when making full round teleports; you retain your dodge bonus after doing so.

• Progression: You increase the mass you can carry with you when you teleport. Each additional time you take this stunt, it moves your maximum “cargo” one step up the Time and Value Progression Table (×2, ×5, ×10, etc.).

• Turnabout: You can teleport, take a standard action, and teleport back to your starting point in a single round, so long as the total distance doesn’t exceed your Teleport range. This is Teleport’s version of the Move-by Action feat (see page 63).

EXTRAS

• Accurate (+1): You don’t need to be able to accurately sense your destination to teleport there, just be able to generally describe it, such as “inside the capitol building lobby” or “atop the Goodman Building’s roof.”

• Portal (+2): You open a portal or gateway between two points as a free action. The portal is 5-ft.-by-5.ft. in size. Anyone stepping through (a move action) is transported. The portal remains open as long as you concentrate. You can apply Progression feats to increase the size of your portal.

FLAWS

• Long-Range (–1): You can only teleport your extended range distance as a full-round action. You can’t make ranged teleports as a move action.

• Medium (–1): You require a medium for your teleportation, such as electrical or telephone wires, root structures, waterways, shadows, flames, mirrors, and so forth. You can only teleport from and to locations where your medium exists.

• Short-Range (–1): You can’t make extended range teleports.
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Seth Blevins