
CORROSION
Effect: Attack
Action: Standard
Range: Touch
Duration: Instant
Cost: 2 points per rank
Saving Throw: Fortitude/Toughness
Optional: Fatigue
Your touch causes matter to weaken and corrode. Living targets make
a Fortitude save. If the save fails, subtract your rank from the target’s
Toughness save bonus before inflicting damage equal to your power
rank. Nonliving objects lose Toughness automatically and suffer damage
according to their lowered Toughness score. Damage is inflicted whether
the target loses Toughness or not. A living target’s Toughness save cannot
drop below –5, an object’s can drop to as low as –10. Living targets recover
lost Toughness at a rate of 1 point per round. Objects must be repaired.
EXTRAS
• Range: A ranged version of Corrosion is the Disintegration power
(see page 82).
