
TELEKINESIS
Effect: General
Action: Standard
Range: Ranged
Duration: Sustained
Cost: 2 points per rank
Optional: Fatigue
You can move objects at a distance without touching them. Telekinesis
has no action0reaction; a moving object cannot drag the character “holding”
it, for example. Telekinesis is also not considered “physical contact”
or “touch” for effects requiring it.
Your effective Strength for lifting and moving objects is 5 times your
power rank (see Carrying Capacity, page 35). By taking a full action
and concentrating you can increase this by +5 Str for as long as you concentrate.
This is in addition to using extra effort to further double your
carrying capacity (see page 120).
Telekinesis can move objects, but cannot perform tasks of fine manipulation
(like untying knots, typing, or manipulating controls) without the
Precise power feat (see page 109). Objects move as if thrown with your
effective Strength (see page 36). Objects massing a heavy load or more
move at a rate of 5 feet per round. Objects thrown as weapons base their
damage off your Telekinesis rank as if it were your Strength bonus.
Telekinesis cannot inflict damage directly; you can’t “punch” or “crush”
objects with it. You can use it to make disarm and trip attacks. Using
Telekinesis to “grab” a creature is an attack similar to a grapple with a
Strength bonus equal to your Telekinesis rank (see Grapple, page 156).
The target cannot grapple you and you cannot inflict damage, only pin
and hold the target immobile. You can move a pinned target like you
would any other object, so long as the target remains pinned. Using
Telekinesis to grapple requires a standard action.
POWER FEATS
• Alternate Powers: You can acquire Blast as an Alternate Power feat.
EXTRAS
• Damaging (+1): Your Telekinesis can inflict damage equal to its
rank, like an application of normal Strength. This includes damaging
targets in grapples and making ranged telekinetic “punch” attacks.
• Perception (+1): Your Telekinesis affects any target you can accurately
perceive, with no need for an attack roll. This power is sometimes
called psychokinesis and assigned a psionic or psychic descriptor.
FLAWS
• Limited (–1): You can only move a particular type of object or material,
such as only metals, water, rock, and so forth.
