Site hosted by Angelfire.com: Build your free website today!


 
d20 v2.2
  Home
Legal
Tools
Character Creation
D20 Conversion
Powers
 

Absorption
Adaptation
Additional Limbs
Alternate Form
Anatomic Separation
Animate Object
Animal Control
Animal Mimicry
Art of Distraction
Astral Projection
Aura of Command
Blast
Blending
Boost
Burrowing
Combat Sense
Comprehend
Communication
Concealment
Confuse
Corrosion
Cosmic Power
Create Object
Data link
Dazzle
Death Touch
Defense Combat Mastery
Deflection
Density Control
Device
Dimensional Travel
Disintegration
Divine Relationship
Drain
Dynamic Sorcery
Duplication
Exorcism
Extra Attacks
Elasticity
Elemental Control
Emotional Control
Energy Control
Energy Field
Enhanced Ability
Environmental Control
Enhanced Ability
ESP
Features
Fatigue
Flight
Frictional Control
Force Field
Gadgets
Gestalt
Growth
Healing
Illusion
Immovable
Immunity
Incorporeal
Invisibility
Leaping
Life Control
Luck
Magic
Mental Blast
Mental Duplication
Mental Protection
Microscopic Vision
Mimic
Mind Control
Mind Reading
Mind Shield
Mind Switch
Morph
Nauseate
Natural Weapons
Nemesis
Nemesis
Nullify
Object Mimicry
Obscure
Organizational Ties
Own A Big Mecha
Paralyze
Pain
Pet Monster
Power Defense
Paralysis
Plant Control
Post cognition
Power Control
Precognition
Probability Control
Protection
Quickness
Regeneration
Reincarnation
Rejuvenation
Sensory Protection
Shape Matter
Shape shift
Shield
Shrinking
Sixth Sense
Slick
Slow
Snare
Space-Flight
Spatial Control
Speed
Spinning
Spirit Ward
Strike
Stun
Suffocate
Summon
Super Movement
Super Senses
Super Skill
Super Speed
Super Strength
Swimming
Telekinesis
Telepathy
Teleport
Telescopic Sense
Time Control
Train a Cute Monster
Transfer
Transmutation
Trip
Unknown Power
Vibration Control
Variable Power
Wealth
Weather Control

Skills
Feats
Defects
Wealth
Equipment
Playing the Game
Creatures
Future
Mecha
Role Playing

ESP

Effect: Sensory

Action: Move

Range: Extended

Duration: Concentration

Cost: 1-4 points per rank

Optional: Fatigue

You can displace one or more of your senses over a distance, perceiving as if you were at that location, up to 10 feet away. Each additional power rank increases your range, as shown on the Extended Range Table. It can extend further with the Dimensional power feat (see page 108). ESP overrides your normal sense(s) while you are using it. Subjects observed via ESP can sense it with a Notice check (DC 10 + rank), unless you have the Subtle power feat (see page 110).

You can make Notice and Search checks normally using your displaced senses. To search a large area for someone or something, use the extended search guidelines under Search (see page 53).

Sensory effects targeted on the spot where you have displaced your senses affect you normally (this includes mental effects with the Sense-Dependent modifier; see page 115). If ESP applies to your mental senses, then mental effects targeted on the spot you’re perceiving affect you normally as well. ESP costs 1 point per rank for one sense type, 2 points per rank for two sense types, 3 points per rank for three, and 4 points per rank for all of your senses. Visual senses count as two sense types (so visual ESP is 2 points per rank). You can use sensory powers via ESP if your ESP applies to their sense type. If you can use mental senses and an accurate sense (such as sight) via ESP, you can use it to target mental powers as well.

FLAWS

• Medium (–1): You require a medium for your ESP, such as shadows, flames, mirrors, open water, television screens, and so forth. You can only perceive locations where your medium exists.
top

Seth Blevins