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Absorption
Adaptation
Additional Limbs
Alternate Form
Anotomic Seperation
Animate Object
Animal Control
Animal Mimicry
Art of Distraction
Astral Projection
Aura of Command
Blast
Blending
Boost
Burrowing
Combat Sense
Comprehend
Communication
Concealment
Confuse
Corrosion
Cosmic Power
Create Objct
Datalink
Dazzle
Death Touch
Defense Combat Mastery
Deflection
Density Control
Device
Dimensional Travel
Disintigration
Divine Relationship
Drain
Dynamic Sorcery
Duplication
Exorcism
Extra Attacks
Elasticity
Elemental Control
Emotional Control
Energy Control
Energy Field
Enhanced Ability
Environmental Control
ESP
Fatigue
Flight
Frictional Control
Force Field
Gadgets
Gestalt
Growth
Healing
Illusion
Immovable
Immunity
Incorporeal
Invisibility
Leaping
Life Control
Luck
Magic
Mental Blast
Mental Duplication
Mental Protection
Microscopic Vision
Mimic
Mind Control
Mind Reading
Mind Shield
Mind Switch
Morph
Nauseate
Natural Weapons
Nemesis
Nullify
Object Mimicry
Obscure
Organisational Ties
Own A Big Mecha
Paralyze
Pain
Pet Monster
Power Defence
Paralysis
Plant Control
Postcognition
Power Control
Precognition
Probability Control
Protection
Quickness
Regeneration
Reincarnation
Rejuvenation
Sensory Protection
Shape Matter
Shapeshift
Shield
Shrinking
Sixth Sense
Slick
Slow
Snare
Space-Flight
Spatial Control
Speed
Spinning
Spirit Ward
Strike
Stun
Suffocate
Summon
Super Movement
Super Senses
Super Skill
Super Speed
Super Strength
Swimming
Telekinesis
Telepathy
Teleportation
Telescopic Sense
Time Control
Train a Cute Monster
Transfer
Transmutation
Trip
Unknown Power
Vibration Control
Variable Power
Wealth
Weather Control

Skills
Feats
Defects
Wealth
Equipment
Playing the Game
Creatures
Future
Mecha
Role Playing

ENHANCED ABILITY

Effect: Ability

Action: Reaction

Range: Personal

Duration: Continuous

Cost: 2 point per rank

One of your basic ability scores is enhanced (see Chapter 2); each rank in Enhanced Ability gives you +1 to the ability score, just like a normal ability. An Enhanced Ability can be nullified, unlike a normal ability score, but you can also apply extra effort to it (see Extra Effort, page 120). The GM approves any extra effort use in conjunction with your Enhanced Abilities. An Enhanced Ability may also have appropriate descriptors applied to it, differentiating it from a normal ability score. You can freely mix normal and enhanced ability scores..

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Seth Blevins