
REGENERATION
Effect: Alteration
Action: Reaction
Range: Personal
Duration: Permanent
Cost: 1 point per rank
You recover from damage more easily. For each rank of Regeneration,
choose one of the following benefits:
• Recovery Bonus: You gain a +1 bonus on your Constitution checks
to recover from damage. If you have no Constitution score, one rank
allows you to make recovery checks at –4, with each additional rank
improving your bonus normally (–3 at rank 2, +0 at rank 5, then
increasing from there). At a +9 or better bonus, you automatically
succeed on recovery checks (since they are DC 10).
• Recovery Rate: You make checks to recover from a particular damage
condition faster. Each rank moves the rest time required to make
a recovery check for that condition one step down the Time and
Value Progression Table (see page 70). So, for example, characters
normally get one check per hour of rest to recover from being
injured. One Regeneration rank reduces that time to 20 minutes, two
to 5 minutes, three to 1 minute, and so forth. If the time is brought
below one action (3 seconds), the character gets a recovery check for
that condition once per round with no need for rest. Each damage
condition (Bruised, Injured, Unconscious, Staggered, and Disabled)
requires a separate application of Regeneration ranks, as follows:
Bruised or Unconscious: One rank allows a recovery check after
one round, two ranks per standard action, three ranks once per
round with no rest. Bruised conditions recover automatically after the
required time, with no check necessary.
Injured or Staggered: One rank allows a recovery check once per
20 minutes, two ranks per 5 minutes, three ranks per minute, and
four ranks per round, five ranks per standard action, and six ranks per
round with no rest. Injured conditions recover automatically after the
required time, with no check necessary.
Disabled: One rank allows a recovery check per 5 hours, two ranks
per hour, three ranks per 20 minutes, four ranks per 5 minutes, five
ranks per minute, and six ranks per round, seven ranks per standard
action, and eight ranks per round with no rest.
• Ability Damage: One Regeneration rank allows you to recover a
point of ability damage (see page 166) per 5 hours, two ranks per
hour, three ranks per 20 minutes, four ranks per 5 minutes, five ranks
per minute, six ranks per round, seven ranks per standard action, and
eight ranks per round without resting.
• Resurrection: You can recover from death! If you die, make a DC 10
recovery check a week later. If successful, your condition becomes unconscious
and disabled (from which you recover normally). If the check
fails, you’re permanently dead. You must specify a reasonably common
effect or set of effects that keep you from recovering from death (such as
beheading, cremation, a stake through the heart, etc.). You can increase
the rate you make recovery checks from death with additional ranks,
seperately from your normal recovery rate. At nine ranks you can check
to recover from death each round. At ten ranks, you get a recovery check
instantly when your condition becomes dead. If successful, you don’t die.
Total Regeneration—the ability to make a damage recovery check, including
resurrection, every round without rest—requires 35 ranks, not including
ranks allocated to recovery check bonus. If you also recover ability damage
once per round, increase to 43 ranks.
POWER FEATS
• Persistent: You can regenerate Incurable damage (see page 109).
• Regrowth: When you recover from being disabled, you regrow severed
or crippled limbs and organs as well.
• Reincarnation: When you recover from death (and only then) you
can redistribute your character’s character points to different traits. They
remain fixed until the character dies again.
FLAWS
• Source (–1): Your Regeneration only works when you have access to
a particular source, such as blood, electricity, scrap metal, sunlight,
and so forth. Without this source, your power doesn’t work and you
recover at normal speed. At the GM’s discretion, a weaker form of the
source means you recover slower (your effective Regeneration rank is
lower, in other words).
