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d20 v2.2
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Absorption
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REGENERATION

Effect: Alteration

Action: Reaction
Range: Personal

Duration: Permanent
Cost: 1 point per rank

You recover from damage more easily. For each rank of Regeneration, choose one of the following benefits:

• Recovery Bonus: You gain a +1 bonus on your Constitution checks to recover from damage. If you have no Constitution score, one rank allows you to make recovery checks at –4, with each additional rank improving your bonus normally (–3 at rank 2, +0 at rank 5, then increasing from there). At a +9 or better bonus, you automatically succeed on recovery checks (since they are DC 10).

• Recovery Rate: You make checks to recover from a particular damage condition faster. Each rank moves the rest time required to make a recovery check for that condition one step down the Time and Value Progression Table (see page 70). So, for example, characters normally get one check per hour of rest to recover from being injured. One Regeneration rank reduces that time to 20 minutes, two to 5 minutes, three to 1 minute, and so forth. If the time is brought below one action (3 seconds), the character gets a recovery check for that condition once per round with no need for rest. Each damage condition (Bruised, Injured, Unconscious, Staggered, and Disabled) requires a separate application of Regeneration ranks, as follows: Bruised or Unconscious: One rank allows a recovery check after one round, two ranks per standard action, three ranks once per round with no rest. Bruised conditions recover automatically after the required time, with no check necessary.

Injured or Staggered: One rank allows a recovery check once per 20 minutes, two ranks per 5 minutes, three ranks per minute, and four ranks per round, five ranks per standard action, and six ranks per round with no rest. Injured conditions recover automatically after the required time, with no check necessary.

Disabled: One rank allows a recovery check per 5 hours, two ranks per hour, three ranks per 20 minutes, four ranks per 5 minutes, five ranks per minute, and six ranks per round, seven ranks per standard action, and eight ranks per round with no rest.

• Ability Damage: One Regeneration rank allows you to recover a point of ability damage (see page 166) per 5 hours, two ranks per hour, three ranks per 20 minutes, four ranks per 5 minutes, five ranks per minute, six ranks per round, seven ranks per standard action, and eight ranks per round without resting.

• Resurrection: You can recover from death! If you die, make a DC 10 recovery check a week later. If successful, your condition becomes unconscious and disabled (from which you recover normally). If the check fails, you’re permanently dead. You must specify a reasonably common effect or set of effects that keep you from recovering from death (such as beheading, cremation, a stake through the heart, etc.). You can increase the rate you make recovery checks from death with additional ranks, seperately from your normal recovery rate. At nine ranks you can check to recover from death each round. At ten ranks, you get a recovery check instantly when your condition becomes dead. If successful, you don’t die. Total Regeneration—the ability to make a damage recovery check, including resurrection, every round without rest—requires 35 ranks, not including ranks allocated to recovery check bonus. If you also recover ability damage once per round, increase to 43 ranks.

POWER FEATS

• Persistent: You can regenerate Incurable damage (see page 109).

• Regrowth: When you recover from being disabled, you regrow severed or crippled limbs and organs as well.

• Reincarnation: When you recover from death (and only then) you can redistribute your character’s character points to different traits. They remain fixed until the character dies again.

FLAWS

• Source (–1): Your Regeneration only works when you have access to a particular source, such as blood, electricity, scrap metal, sunlight, and so forth. Without this source, your power doesn’t work and you recover at normal speed. At the GM’s discretion, a weaker form of the source means you recover slower (your effective Regeneration rank is lower, in other words).
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Seth Blevins