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d20 v2.2
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SUFFOCATE

Effect: Attack

Action: Standard

Range: Touch

Duration: Concentration

Cost: 2 points per rank

Saving Throw: Fortitude

Optional: Fatigue

You can cause a target to suffocate (see Suffocation, page 168). Make a melee attack roll. If successful, the target must make a Fortitude saving throw (DC 10 + power rank). If the save fails, the target takes a –1 penalty on attack rolls, Defense, and Reflex saves, can only take a standard or move action each round (not both), and moves at half normal speed. The target must make a Constitution check each round (DC 10, +1 DC per round), starting the round the Fortitude save fails. A failed check means the character becomes unconscious. If the power is maintained after that point, the character’s condition is dying on the following round and dead the round after that. A successful initial Fortitude save negates the Suffocate effect. Targets with Immunity to Suffocation are also unaffected.
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Seth Blevins