
SUFFOCATE
Effect: Attack
Action: Standard
Range: Touch
Duration: Concentration
Cost: 2 points per rank
Saving Throw: Fortitude
Optional: Fatigue
You can cause a target to suffocate (see Suffocation, page 168). Make
a melee attack roll. If successful, the target must make a Fortitude saving
throw (DC 10 + power rank). If the save fails, the target takes a –1
penalty on attack rolls, Defense, and Reflex saves, can only take a standard
or move action each round (not both), and moves at half normal
speed. The target must make a Constitution check each round (DC 10, +1
DC per round), starting the round the Fortitude save fails. A failed check
means the character becomes unconscious. If the power is maintained
after that point, the character’s condition is dying on the following round
and dead the round after that. A successful initial Fortitude save negates
the Suffocate effect. Targets with Immunity to Suffocation are also unaffected.
