
CONCEALMENT
Effect: Sensory
Action: Free
Range: Personal
Duration: Sustained
Cost: 2 points per rank
Using this effect, you gain total concealment from a particular sense—usually
sight or hearing—although you are still detectable to other senses(even other senses of the same sense type). Each additional rank gives
you concealment from another sense; two ranks give you concealment
for an entire sense type. Concealment from visual senses costs double (2
ranks for normal sight, 4 ranks for all visual senses). You cannot have
concealment from tactile senses, for that, see Insubstantial (see page
89). So at rank 5, you can have total concealment from all visual senses
(4 ranks) and normal hearing (1 rank), for example. At rank 10 you have
total concealment from all sense types, except tactile.
While concealed, you can make surprise attacks against targets unaware of
your presence (see Surprise Attack, page 163). Attackers have a 50j miss
chance against you (a roll of 11 or better on 2d10). Attackers able to perceive
you with an accurate sense suffer no penalties, and combat is resolved normally.
Someone can sense the presence of a concealed character at close
range (30 feet) with an acute sense (see Super-Senses, page 102) and a
DC 20 Notice check (for example using hearing to detect a character concealed
from sight). The observer gains a hunch “something’s there” but
can’t perceive or target it accurately. A concealed character holding still
is harder to notice (DC 30). An inanimate object or a completely immobile
creature is very hard to notice at close range (DC 40). It’s practically
impossible (+20 DC) to accurately pinpoint a concealed character’s location
using an acute sense, and even if the searcher succeeds on such a
check, the character still benefits from total concealment.
POWER FEATS
• Close Range: The “close range” where someone can sense your presence
with an acute sense is 5 feet rather than 30 feet.
FLAWS
• Blending (–1): You “blend” into the background. Your Concealment
only functions as long as you move no faster than 30 feet per round.
• Limited (–1): Your Concealment only works under certain conditions,
such as in fog, shadows, or in urban locales.
• Partial (–1): Your power only provides partial concealment (see
Concealment, page 161).
• Passive (–1): Your Concealment only lasts until you make an attack,
at which point it stops working until you reactivate it, which you may
do as a free action on the round after you attack.
