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d20 v2.2
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CONCEALMENT

Effect: Sensory

Action: Free

Range: Personal

Duration: Sustained

Cost: 2 points per rank

Using this effect, you gain total concealment from a particular sense—usually sight or hearing—although you are still detectable to other senses(even other senses of the same sense type). Each additional rank gives you concealment from another sense; two ranks give you concealment for an entire sense type. Concealment from visual senses costs double (2 ranks for normal sight, 4 ranks for all visual senses). You cannot have concealment from tactile senses, for that, see Insubstantial (see page 89). So at rank 5, you can have total concealment from all visual senses (4 ranks) and normal hearing (1 rank), for example. At rank 10 you have total concealment from all sense types, except tactile.

While concealed, you can make surprise attacks against targets unaware of your presence (see Surprise Attack, page 163). Attackers have a 50j miss chance against you (a roll of 11 or better on 2d10). Attackers able to perceive you with an accurate sense suffer no penalties, and combat is resolved normally. Someone can sense the presence of a concealed character at close range (30 feet) with an acute sense (see Super-Senses, page 102) and a DC 20 Notice check (for example using hearing to detect a character concealed from sight). The observer gains a hunch “something’s there” but can’t perceive or target it accurately. A concealed character holding still is harder to notice (DC 30). An inanimate object or a completely immobile creature is very hard to notice at close range (DC 40). It’s practically impossible (+20 DC) to accurately pinpoint a concealed character’s location using an acute sense, and even if the searcher succeeds on such a check, the character still benefits from total concealment.

POWER FEATS

• Close Range: The “close range” where someone can sense your presence with an acute sense is 5 feet rather than 30 feet.

FLAWS

• Blending (–1): You “blend” into the background. Your Concealment only functions as long as you move no faster than 30 feet per round.

• Limited (–1): Your Concealment only works under certain conditions, such as in fog, shadows, or in urban locales.

• Partial (–1): Your power only provides partial concealment (see Concealment, page 161).

• Passive (–1): Your Concealment only lasts until you make an attack, at which point it stops working until you reactivate it, which you may do as a free action on the round after you attack.
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Seth Blevins