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d20 v2.2
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MIMIC (TRAIT)

Effect: Alteration

Action: Standard

Range: Touch

Duration: Sustained

Cost: 1-5 points per rank

Optional: Fatigue

You can imitate one (or more) of another character’s traits: abilities, skills, feats, or powers. You can mimic a total of (rank × 5) character points in traits per subject. No trait can have a bonus or rank greater than your Mimic rank, or the subject’s rank, whichever is lower. For example, Mimic 8 allows you to mimic up to 40 points in traits, no one of which can have a rank or bonus greater than 8.

The cost per rank determines the traits you can mimic:

• 1 point: Choose a particular type of trait (ability scores, skills, feats, or powers). You can mimic one trait of the chosen type at a time. For example, if you choose ability scores, you can mimic a subject’s Strength, then touch a different subject and mimic his Dexterity (losing the previous subject’s Strength), and so forth. One type of trait is a subject’s appearance. If you choose to mimic it, you gain the benefits of Morph (see page 94): a +5 bonus on Disguise checks per Mimic rank to imitate that subject.

• 2 points: You can mimic any one trait (ability scores, skills, feats, or powers), one at a time.

• 3 points: You can mimic all of a target’s traits of a particular type (ability scores, skills, feats, or powers of a particular type or descriptor) all at once.

• 4 points: You can mimic all of a target’s powers at once, including enhanced abilities and power feats.

• 5 points: You can mimic all of a target’s traits at once. You must touch the subject (requiring a melee attack roll) you are mimicking. Mimicked traits last as long as you maintain your Mimic effect. If you are unable to maintain it, you lose any mimicked traits. Mimicked traits do not stack with yours or other mimicked traits; only the highest trait applies. Any mimicked traits require their normal action, checks, and so forth to use.

At the Gamemaster’s option, you can trade off maximum trait rank for total character points you can mimic: lowering the maximum rank by 1 increases total character points by 5, while raising it by 1 lowers total power points by 5. For example, Mimic 4 is normally (4 × 5) 20 character points at up to rank 4, but you could change it to up to 35 character points up to rank 1 (broader, but less powerful) or 10 character points up to rank 6 (narrower, but more powerful). Narrowing character points available for Mimic can limit the rank it can reach, except for low-cost traits like skills.

EXTRAS

• Continuous (+1): You can retain mimicked traits as long as your power is active, although you cannot exceed your maximum number of mimicked subjects.

• Extra Subject (+1): You can mimic the traits of two subjects at once. You must touch each subject separately and each counts as a separate use of your Mimic power. Multiple traits of the same type do not stack; use only the highest bonus. Each additional time you apply this modifier, move the maximum number of subjects one step up the Time and Value Progression Table (5 subjects, then 10, 25, etc.).

• Perception (+2): You can mimic any subject you can accurately perceive without the need for an attack roll.

• Ranged (+1): You can mimic subjects at normal range by making a ranged attack roll against the subject.

• Residual (+1): You can mimic a subject’s powers using the residual energy they leave behind in places and objects. This generally requires powers that affect others, and the GM decides what powers and descriptors suit your Residual Mimic effect. You must touch the place or object to absorb any residual energy there.

• Stacking (+1): Your mimicked traits stack to a limited degree. You gain the highest mimicked trait and increase it by +1 each time you mimic the same trait. For example, if you mimic three subjects, all with Super-Strength, you take the highest Super-Strength rank and add +2 ranks for the other two subjects. The total stacked bonus still cannot exceed your power rank.

FLAWS

• Limited (–1): You can only mimic a particular type of subject. For example, you might only mimic the traits of animals or inanimate objects. Generally, “only humans” doesn’t constitute a sufficient limitation, but it may, if nonhumans are especially common in the campaign.

• Overload (–1): If you attempt to mimic a trait with a higher rank than your power, you suffer a Side-Effect (see page 115). Typically this is a Blast, Fatigue, or Stun equal to the targeted effect’s rank or bonus. For example, if you have Mimic 8 and try to copy a rank 10 power, the attempt fails and you suffer a rank 10 Side-Effect.

• Resisted (–1): Subjects get a Will saving throw when you attempt to mimic them (DC 10 + Mimic rank). If the save succeeds, you cannot mimic that subject for the next 24 hours.

• Tainted (–1): You acquire your subject’s drawbacks (see Drawbacks, page 124) as long as you mimic the subject.
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Seth Blevins