
Power Defence
Cost: 1 Point/Rank
Relevant Ability: Variable
Progression: The character reduces the DC of saving throws related to the defensive use of an Attribute by 1/Rank
Optional: Fatigue
Power Defence is acquired in conjunction with another Attribute not normally used for defence (Attribute must be defined when Power Defence is assigned). Power Defence allows a character to use the other Attribute to defend against attacks, possibly avoiding all damage entirely. The character must make a save (as appropriate for the situation or Attribute) with a bonus of +1 per Power Defence Rank against a DC equal to the attacker's final to hit roll result. If successful, the character activates his or her Attribute in time to defend against the attack and avoids all damage (and effects) from the attack. The player should consult with the Game Master to determine which Attributes are appropriate for a Power Defence.
A character may only attempt one Power Defence each round unless he or she also possesses the Extra Defences Attribute, in which case he or she may sacrifice one extra defence to attempt an additionally Power Defence (the two may not be used in conjunction, through).
Characters must assign this Attribute once for each Attribute they wish to use defensively.
