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d20 v2.2
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Absorption
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ADAPTATION

Effect: Alteration

Action: Full

Range: Personal

Duration: Continuous

Cost: 6 points per rank

Optional: Fatigue

You can adapt to changing conditions. When you encounter a hostile environment, you acquire the powers you need to function in that environment, up to (rank × 5) character points worth. No adapted power can have a rank higher than your Adaptation rank. So you might acquire aquatic traits when submerged in water, for example or become denser (and therefore stronger) on a heavy gravity world. Immunity is a particularly common Adaptation power. You can suggest Adaptation powers, but the GM has final approval. Your Adaptation only functions once per round; it can’t adapt to changing conditions faster than that. It takes a full round to adapt to a new environment, during which you cannot take any other action. This means you can’t adapt to attacks, because the power doesn’t react quickly enough.

EXTRAS

• Reaction (+4): You can adapt to any harmful effect, including attacks, once per round as a reaction. Usually, you acquire Immunity to that effect, provided the required Immunity rank is less than or equal to your Adaptation rank. So if you are hit with a flame Blast, you adapt Immunity to Fire, for example. If you’re hit with multiple harmful effects in the same round, you only adapt to the first one. You can choose to delay your Adaptation (consciously overriding it) if you wish to adapt to a later attack in the round.

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Seth Blevins