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d20 v2.2
 

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Absorption
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MAGIC

Effect: General

Action: Standard

Range: Ranged

Duration: Instant

Cost: 2 points per rank

Optional: Fatigue

You are a sorcerer, witch, or wizard, able to cast a variety of magical spells. Choose one of the power feats below, or Super Power with a total cost of (power rank × 2) points. You can acquire others as Alternate Power feats. This is how Magic Users can increase their Power Level for their magical powers. All powers obtained using Magic have the magic descriptor applied to them. So a magical flame blast is both fire and magical in nature. Magic can counter other magical effects (see Countering Power).

Characters with Magic often have a Power Loss drawback (see page 127): if they are unable to freely speak and gesture to cast spells, they cannot use Magic (or any related magical powers reliant on spellcasting). This drawback, although common, is not required.

POWER FEATS (SAMPLE SPELLS)

• Fog of Forgetfulness: Swirling mists rise up around the target and blank out a particular memory if the target fails a Will saving throw (DC 10 + rank). Good magicians typically use this spell to protect innocents from truths too terrible or dangerous for them to know while evil magicians use it to cover their tracks.

• Light of Truth: A beam of blazing light radiates from the magician’s outstretched hand, nullifying any Concealment, Illusion, or Obscure effects it touches (roll 2d10 + Magic rank vs. 2d10 + power rank).

• Mystic Blast: A bolt of magical force strikes as a ranged attack, inflicting damage equal to your power rank.

• Mystic Binding: Bands of magical energy entrap the target of this spell, like a Snare (see page 99) at your Magic power rank.

• Mystic Passage: This spell teleports you across a distance, like Teleport (see page 105) at your Magic rank.

• Alternate Powers: You can acquire virtually any other suitable power as an Alternate Power feat of Magic, although such powers are limited to a cost and rank no greater than your Magic power, as usual.

Common Alternate Powers include: Concealment, Dazzle, Element Control, ESP, Force Field, Healing, Illusion, Mind Control, Nullify, Obscure, Possession, Super-Movement (dimensional), and Telekinesis.

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Seth Blevins