
ANIMAL CONTROL
Effect: Mental
Action: Standard
Range: Perception
Duration: Sustained (Lasting)
Cost: 2 points per rank
You can exert mental control over animals (creatures with Int -5 or -4). See
Animals on for some guidelines. Make a power check against
the result of the animal’s Will saving throw. If you succeed, you control the
animal’s actions. If you fail, there is no effect. You can try again, but the
animal gets a cumulative +1 on Will saves for each successive attempt in
the same encounter.
Issuing a command to an animal you control is a move action and
requires you to speak or gesture. You can only issue simple commands an
animal can understand, like “go there,” “stop,” or “attack.”
Animals get a new Will save for each interval on the Time and Value
Progression Table, with a cumulative +1 bonus per save. Animals commanded
to carry out an action against their nature get a new Will save
immediately with a +1 to +4 bonus, depending on the type of command.
Success breaks your control. Obviously self-destructive commands are
automatically ignored, but do not break your control.
POWER FEATS
• Mental Link: You can give commands to controlled animals telepathically
over any distance (with no need to speak).
EXTRAS
• Sensory Link (+1): You can perceive everything one of your controlled
animals does. Your own senses are inactive while you are using
your sensory link.
FLAWS
• Limited (–1): You can only control particular kinds of animals, such
as avians, sea-life, or reptiles.
