
HEALING
Effect: Alteration
Action: Full
Range: Touch
Duration: Instant
Cost: 2 points per rank
Optional: Fatigue
You can heal injuries by touch. With a full-round action, you can do any
one of the following:
• Grant a character an immediate recovery check for the subject’s worst
damage condition, with a bonus equal to your Healing rank. If the
check fails, you must wait the normal recovery time for that condition
or use extra effort to try again. If successful, you can use Healing
again normally.
• Grant a bonus on saving throws equal to your Healing rank against
effects with disease or poison descriptors. The bonus applies to the
subject’s next save against the effect.
• Stabilize a dying character with a DC 10 Healing check.You must maintain contact with the target for a full round for the power
to take effect.
You can use Healing on yourself. You can’t cure your own stunned, staggered,
or unconscious conditions or stabilize yourself (since you have to
be able to take a full action to use your Healing effect). You can use
Healing to cure your own disabled condition, but doing so is a strenuous
action. If your recovery check is successful, you suffer no ill effects. If it
is not, however, your condition worsens to dying. If you can use Healing
as a free action, it can cure any of your conditions and is not considered
strenuous.
POWER FEATS
• Persistent: You can heal Incurable damage (see Incurable, page
109).
• Regrowth: When healing a disabled condition, you can cause lost or
destroyed organs and limbs to regenerate as well.
EXTRAS
• Energizing (+1): You can grant an immediate recovery check for
fatigued and exhausted conditions as well as damage conditions.
However, you automatically take on the subject’s fatigue condition
and you cannot use Healing to eliminate your own fatigue conditions
(although you can still use Convictions to recover from them). If the
subject’s recovery check fails, you must wait the normal recovery time
or use extra effort to try again.
• Resurrection (+1): You can restore life to the dead! If the subject
has been dead for fewer minutes than your power rank, make a DC 20
Con check for the subject with a bonus equal to your power rank. If
successful, the patient’s condition becomes disabled and unconscious.
If the check fails, you can’t try again. If you apply the Progression feat,
move the amount of time a subject can be dead one step up the Time
and Value Progression Table (from power rank minutes to power
rank × 5 minutes, then power rank × 20 minutes, power rank hours,
and so forth).
• Total (+1): You can completely heal multiple damage conditions at
once. For every 5 points the recovery check (including your Healing
bonus) exceeds the DC, the subject’s next worst damage condition
heals as well.
FLAWS
• Empathic (–1): When you cure someone else of a condition, you
acquire the condition and must recover from it normally. You can
use your Healing and Regeneration powers to cure conditions you
acquire in this way. You can have the Resurrection modifier, but if you
use it, you die!
