
SLOW
Cost:2
Action: Standard
Range: Normal
Duration: Sustained
Saving Throw: Reflex
Optional: Fatigue
You can reduce the speed at which another character moves and acts. Make a normal ranged attack against an
opponent. If successful, your opponent must make a Refle& saving throw (DC 10 + Slow rank). If the save fails, the
target is restricted to a half action each round and suffers a -. penalty to melee attacks, >efense, and melee damage for
as long as you sustain the power. Targets also %ump half as far as normal. The target cannot take full actions like making
multiple attacks or sprinting while under the effects of Slow.
