
DEATH TOUCH
Effect: Trait
Action: Standard
Range: Touch
Duration: Instant
Cost: 2 point per rank
Saving Throw: Fortitude
You must touch your
opponent in combat with a melee attack roll as a standard action.
If successful, the victim makes a Fortitude saving throw to avoid losing
Constitution points equal to 1/2 your power rank, rounded down. Targets reduced to
Con -5 are dying and suffer a –5 penalty on checks to stabilize. Lost
Constitution otherwise returns at a rate of 1 point per round if the
target does not die.
POWER FEATS
• Wasting: Instead of inflicting instant lost of Constitution,
your touch can cause a slow, wasting disease. Your effective
power rank is one-fifth normal (rounded down). The target
makes a Fortitude save against your touch. If it is successful,
there is no effect. If it fails, on the following day the target
makes another Fortitude save against the same DC. If it also
fails, the target loses Constitution points equal to your reduced
rank. The target makes another save each day; failure means
loss of additional Constitution, while success means no effect
for that day. Two successful saves in a row stops the wasting
entirely. Healing can also cure it with a power check (DC 10
+ 1/3 your Dim Mark rank). The target cannot recover lost
Constitution until the wasting is halted or the target’s condition
becomes dying at Con -5.
