
MIND READING
Effect: Mental
Action: Standard/Full
Range: Perception
Duration: Concentration (Lasting)
Cost: 1 point per rank
Optional: Fatigue
You can read another character’s thoughts. To use Mind Reading, make a
power check against the result of the target’s Will save.
If successful, you can read the target’s surface thoughts (whatever the
target is presently thinking). Mind Reading transcends language; you
comprehend the target’s thoughts whether or not you share a common
language.
If you can interact with your subject, a successful Bluff check against
the target’s Sense Motive check causes the subject to think about a particular
piece of information you’re looking for, such as a password or name,
allowing you to pluck it from the subject’s surface thoughts. The target
gets an additional Will save for each interval that passes on the Time
and Value Progression Table, with a cumulative +1 bonus per save.
If you fail your power check, you cannot read the target’s thoughts. You
can try again the following round, but the target gets a cumulative +1
bonus on the Will save per attempt in that encounter.
You can also mentally probe a target’s mind for information. Take a
full-round action and make a power check against the result of the target’s
Will save. If successful, you can essentially ask any one question and
receive the answer from the target’s mind. If the target doesn’t know the
answer, then you know that. Especially personal or guarded information
grants the target a +1 to +5 bonus on the Will save, while information
the subject doesn’t consciously know (subconscious or forgotten due to
amnesia, for example) grants a +5 to +10 bonus on the Will save and the
target can’t forgo the save.
You can continue to ask questions, one per round, for as long as you
maintain your mind probe, requiring a full-round action each round. The
target gets an additional Will save for each interval on the Time and
Value Progression Table, with a cumulative +1 bonus per save.
If you fail your power check, you cannot probe the target’s mind. You
can try again the following round, but the target gets a cumulative +1
bonus on the Will save per attempt.
EXTRAS
• Sensory Link (+1): You can “tap into” the senses of your subjects,
perceiving what they perceive while reading them.
FLAWS
• Limited (–1): Mind Reading can be limited to surface thoughts only
or probing only, either being a –1 power modifier.
