
(ALTERNATE) FORM
Effect: Alteration
Action: Free
Range: Personal
Duration: Varies
Cost: 5 points per rank
You can exist in a form other than mere flesh and blood, giving you
additional traits. It requires a free action to change into or out of your
Alternate Form and you can do so once per round.
You have 5 character points per Alternate Form rank to apply to powers
related to your form. Once you choose your Alternate Form’s traits, they
are fixed and do not change. No Alternate Form power can have a rank
greater than your Alternate Form rank. Your non-Instant Alternate Form
powers must all have the same duration, which determines your Alternate
Form’s duration.
• Energy: You are made up of energy, such as fire or electricity. Apply
your points to Blast, Flight, Immunity, Insubstantial 3, Strike (Aura),
and Teleport (Medium –1).
• Gaseous: You are a cloud of gas, like fog or mist. Apply your points
to Concealment, Flight, Immunity, Insubstantial 2, and Suffocate.
• Ghost: You are incorporeal and invisible, largely unaffected by the
physical world. Apply your points to Concealment, Flight, Immunity,
and Insubstantial 4.
• Liquid: You are made up of liquid (such as water) apply your points
to Blast, Concealment (Limited to underwater –1), Elongation,
Immunity, Insubstantial 1, Suffocate, and Swimming.
• Particulate: Your body is composed of a granular or particulate substance
like sand, dust, salt, and so forth. Apply your points to Blast,
Elongation, Immunity, Insubstantial 1, Strike, and Super-Movement
(slithering).
• Shadow: You transform into a living shadow. Apply your points to
Concealment (visual, Limited to areas of shadow –1), Fatigue (chilling
touch), Immunity, Insubstantial 4, and Super-Movement (slithering,
wall-crawling).
• Solid: You are made up of a hard substance like stone or metal.
Apply your points to Density, Immunity, and Protection.
• Swarm: Your “body” is actually thousands of other tiny creatures: insects,
worms, even little robots. Apply your points to Blast, Flight, Immunity,
Insubstantial 2, Strike, and Super-Movement (slithering, wall-crawling).
• Two-Dimensional: You can flatten yourself to become almost infinitely
thin. Apply your points to Concealment (visual, Limited to one
side –1), Insubstantial 1 (for slipping through narrow spaces), Strike
(Penetrating), and Super-Movement (slithering).
POWER FEATS
• Alternate Power: Since you can only exist in one alternate form at
a time, you can take any other alternate form with an equal or lesser
cost as an Alternate Power feat of the first (switching between forms
as a free action once per round).
