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d20 v2.2
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Absorption
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(ALTERNATE) FORM

Effect: Alteration

Action: Free

Range: Personal

Duration: Varies

Cost: 5 points per rank

You can exist in a form other than mere flesh and blood, giving you additional traits. It requires a free action to change into or out of your Alternate Form and you can do so once per round. You have 5 character points per Alternate Form rank to apply to powers related to your form. Once you choose your Alternate Form’s traits, they are fixed and do not change. No Alternate Form power can have a rank greater than your Alternate Form rank. Your non-Instant Alternate Form powers must all have the same duration, which determines your Alternate Form’s duration.

• Energy: You are made up of energy, such as fire or electricity. Apply your points to Blast, Flight, Immunity, Insubstantial 3, Strike (Aura), and Teleport (Medium –1).

• Gaseous: You are a cloud of gas, like fog or mist. Apply your points to Concealment, Flight, Immunity, Insubstantial 2, and Suffocate.

• Ghost: You are incorporeal and invisible, largely unaffected by the physical world. Apply your points to Concealment, Flight, Immunity, and Insubstantial 4.

• Liquid: You are made up of liquid (such as water) apply your points to Blast, Concealment (Limited to underwater –1), Elongation, Immunity, Insubstantial 1, Suffocate, and Swimming.

• Particulate: Your body is composed of a granular or particulate substance like sand, dust, salt, and so forth. Apply your points to Blast, Elongation, Immunity, Insubstantial 1, Strike, and Super-Movement (slithering).

• Shadow: You transform into a living shadow. Apply your points to Concealment (visual, Limited to areas of shadow –1), Fatigue (chilling touch), Immunity, Insubstantial 4, and Super-Movement (slithering, wall-crawling).

• Solid: You are made up of a hard substance like stone or metal. Apply your points to Density, Immunity, and Protection.

• Swarm: Your “body” is actually thousands of other tiny creatures: insects, worms, even little robots. Apply your points to Blast, Flight, Immunity, Insubstantial 2, Strike, and Super-Movement (slithering, wall-crawling).

• Two-Dimensional: You can flatten yourself to become almost infinitely thin. Apply your points to Concealment (visual, Limited to one side –1), Insubstantial 1 (for slipping through narrow spaces), Strike (Penetrating), and Super-Movement (slithering).

POWER FEATS

• Alternate Power: Since you can only exist in one alternate form at a time, you can take any other alternate form with an equal or lesser cost as an Alternate Power feat of the first (switching between forms as a free action once per round).

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Seth Blevins