
DEVICE
Effect: General
Action: Reaction
Range: Personal
Duration: Permanent (Innate)
Cost: 3-4 points per rank
You have a device—an item giving you certain traits. The device might
be a piece of super-science technology, a magical artifact, or a focus of
cosmic power. Each rank gives you 5 character points you can use to purchase the device’s traits. So long as you have the device, you have access
to its traits. You cannot use points from a Device to buy another Device.
Although the Device itself is Permanent and Innate, the Device’s powers
may or may not be, depending on their duration.
The cost of a Device depends on how easily you can lose it. For 4 points per
rank, the device is hard to lose. It can only be taken away from you while you
are helpless (see Condition Summary, page 171). For 3 points per rank, the
device is easy to lose. It can be taken away from you with a successful Disarm
action (see Disarm, page 156). An item that cannot be taken away from you
at all isn’t a Device. For example, a bionic arm may grant you Super-Strength,
but since it can’t be taken away, it doesn’t count as a Device.
With the GM’s permission, you can split character points from this power
into several devices, so long as they can all be taken away from you in the
same manner. It’s harder to take away all of your devices, but easier to
take away their benefits one-by-one.
When you acquire a device, choose whether strain of extra effort applies
to you or the device (see Extra Effort, page 120). If it applies to you, follow
the normal extra effort rules. If it applies to the device, then using
extra effort to enhance the device’s traits places stress on its construction
or systems. A “fatigued” device suffers a –1 modifier to all ranks. An
“exhausted” device suffers a –3 modifier to all power ranks, and a device
pushed beyond exhausted stops working altogether. The modifiers last
until the device is repaired (a Complex or Advanced repair task, respectively,
see Craft, page 45).
See Chapter 7 for more on how devices work, how characters acquire
them, and various examples.
POWER FEATS
• Restricted: Only certain people can use your Device. It might only work
for members of a particular bloodline, people with extraordinary (20+)
Strength or Wisdom, only women, and so forth. For everyone else, the
Device has no powers at all. If you apply this feat twice, only you—and no
one else—can use your device. It can be taken away, but not used against
you.
