
DUPLICATION
Effect: Alteration
Action: Standard
Range: Personal
Duration: Sustained
Cost: 2 points per rank
You can create a duplicate of yourself. Your duplicate is a minion (see
page 63) with the same capabilities as you, except for this power and
any character points. You can spend your own Convictions for your duplicate’s
actions.
You must have this power at a rank equal to your power point total
divided by 15 and rounded up for your duplicate to possess your full
abilities. If you have it at a lower rank, create your duplicate as a scaleddown
version of yourself, with a power level equal to your power rank
and starting character points determined accordingly (power rank × 15).
So a power level 11 character who has Duplication 8 creates a power level
8 duplicate with (8 × 15) 120 character points and proportionately lowerranked
traits.
Your duplicate thinks and acts just like you, so it is automatically helpful
toward you. Gamemasters should generally allow the character’s player to
determine the duplicate’s actions. Your duplicate disappears if your power
is countered for any reason. You can also make your duplicate disappear
at will by turning off your power.
POWER FEATS
• Absorption Healing: You can make an immediate recovery check
by “re-absorbing” an undamaged duplicate.
• Mental Link: You have a mental link with your duplicates, allowing
you to communicate with them over any distance and know whatever
they know.
• Progression: Each time you apply this feat, move your total number
of duplicates one step up the Time and Value Progression Table (2,
5, 10, etc.). You can still only create one duplicate per standard action.
• Sacrifice: When you are hit with an effect requiring a saving throw,
you can spend a Conviction to shift the effects to one of your duplicates
instead. In essence, the attacker hit a duplicate and not the
“real” you. The duplicate must be within range and a viable target of
the effect.
EXTRAS
• Heroic (+1): Your duplicates are not subject to the minion rules.
• Horde (+1): You can summon up to your maximum number of duplicates
with one standard action. You must have the Progression power
feat to take this extra.
• Survival (+1): If you die while duplicated, one of your duplicates
becomes the “real” you and gains Duplication at your original power
rank. You must have Duplication at a rank equal to your power level
to take this extra.
FLAWS
• Feedback (–1): If one of your duplicates is damaged, you suffer
painful psychic feedback. Make a Will saving throw against damage
equal to the damage your duplicate suffered, with a bonus to the
save equal to your duplicate’s Toughness save bonus.
• Real (–1): All of your duplicates are the “real” you—perhaps from
different time-lines or periods. You suffer the worst damage of all
duplicates when you stop using this power. If any of your duplicates
die, you die as well! You cannot have the Survival extra.
• Unconscious (–1): You are unconscious and helpless while one or
more of your duplicates are in existence.
