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d20 v2.2
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d20 Classless

This is a modification of the regular d20 rules system. Your background (race) determines your talent path and the chart below will have the limits and conviction gain at every level listed below. For every 15 character points you spend increases your power level.

 

Download Character Sheet

 

House Rules Character Sheet

Classless Character Generation :

Talents and many other special abilities from other classes are available for your character, even if they are not on this site.

Characters may have only 5 BP from Defects, and one Weakness.

POWER LEVEL

Power level is an overall measure of effectiveness and power, primarily combat ability, but also generally what sort of tasks a character can be expected to accomplish on a regular basis, assuming the ability to take 10 and take 20 (see Checks Without Rolls, page 11).

Power level is a value set by the Gamemaster for the campaign. It places certain limits on where and how players can spend points when creating character es. Power level affects the following things:

All totals below represent the maximum bonus that the given character aspect may have.

• Attack: Your character ’s total attack bonus cannot exceed the campaign’s power level.

• Defense: Your character ’s total defense bonus cannot exceed the campaign’s power level.

• Damage Save Difficulty: The saving throw modifier for your character ’s attacks and powers cannot exceed the what is allowed at the campaign’s power level .

• Toughness Save: Your character ’s total Toughness saving throw modifier cannot exceed the campaign’s power level current maximum.

• Fortitude, Reflex, and Will Saves: Your character ’s total Fortitude, Reflex, and Will save modifiers cannot exceed the campaign level +5.

• Skill Rank: A character cannot have more ranks in a skill than the campaign’s power level +5. So in a PL10 campaign, a player character cannot have more than 15 ranks in any one skill (10 + 5).

• Ability Scores: Ability scores are limited to a bonus no greater than +5 or -2, before racial adjustments. Characters may increase their ability scores by +1 for 2 Character Points, but they can not increase any ability score beyond +5 this way. Only through Enhanced (ability), or racial adjustments, may they increase an Ability Score beyond the +5 limit.

Free Stuff

Reputation: This is a characters base reputation. A characters total Reputation bonus is limited by their character level.

Action Point: This is a characters base Action Points. Actions points can only be restored by the expenditure of a Plot Point.

Conviction: This is a characters base Conviction. Conviction can be restored by Plot Points, or by doing act that follow the principles of their Virtue.

ATTACK/DEFENSE TRADE-OFFS

Although the campaign’s power level defines certain limits, there is some flexibility to them. Players can choose to lower one power level limit on a character to raise another related limit. You can adjust power level limits in the following ways:

• Attack & Damage Bonus: You can trade-off base attack bonus for the saving throw Difficulty Class modifier with an attack on a one-to-one basis. So a PL 10 character could have a +10 attack bonus in order to have a +15 save DC modifier, for example, or a character that has chosen to have a +15 attack bonus is limited to a +8 save DC modifier. This modification does not apply to powers that do not require attack rolls; they remain limited by the campaign’s normal PL limit on save DC modifiers.

• Defense & Toughness: You can trade-off base defense bonus for Toughness saving throw bonus on a one-to-one basis. So a PL 10 character with a +10 defense bonus could have a +15 Toughness save bonus total.

Conversely a character in the same campaign who has a +13 base defense bonus is limited to a +12 Toughness save bonus total.

No limit can be reduced to less than 0 in this way, or any one bonus exceed the campaign level by +5, and the GM must approve all such trade-offs. Attack/defense trade-offs allow for some variety in combat-related bonuses while maintaining power level balance among the character es overall.

Increasing Stats

Cost

Notes

Defense Bonus
2
Gives you +1 to your defense bonus.

Attack Bonus

2

Gives you +1 to your base attack bonus.

Saves

1

+1 to Fortitude, Reflex, or Will. (not Toughness)

4 Skill Points

1

Skill points do not apply your INT bonus.

Talents
2
You must follow along the Talent Tree in order to advance.

Feats

1

Feat, Ranked Feats, and Stunts

 

Normal Campaign Power

Maximum Bonus by Effective Character Level

Max

Level

Character Point Cost

Save Bonus

Skill Rank

Talents

Ability Score

Attack Bonus

Save DC

Toughness

Defense Bonus

Conviction

1st

15

+6

6

1

22

+1

+1

+1

+1

1

2nd

30

+7

7

2

24

+2

+2

+2

+2

2

3rd

45

+8

8

3

26

+3

+3

+3

+3

3

4th

60

+9

9

4

28

+4

+4

+4

+4

4

5th

75

+10

10

5

30

+5

+5

+5

+5

5

6th

90

+11

11

6

32

+6

+6

+6

+6

6

7th

105

+12

12

7

34

+7

+7

+7

+7

7

8th

120

+13

13

8

36

+8

+8

+8

+8

8

9th

135

+14

14

9

38

+9

+9

+9

+9

9

10th

150

+15

15

10

40

+10

+10

+10

+10

10

11th

165

+16

16

11

42

+11

+11

+11

+11

11

12th

180

+17

17

12

44

+12

+12

+12

+12

12

13th

195

+18

18

13

46

+13

+13

+13

+13

13

14th

210

+19

19

14

48

+14

+14

+14

+14

14

15th

225

+20

20

15

50

+15

+15

+15

+15

15

16th

240

+21

21

16

52

+16

+16

+16

+16

16

17th

255

+22

22

17

54

+17

+17

+17

+17

17

18th

270

+23

23

18

56

+18

+18

+18

+18

18

19th

285

+24

24

19

58

+19

+19

+19

+19

19

20th

300

+25

25

20

60

+20

+20

+20

+20

20

 

 

Low Power Campaign

 

Maximum by Effective Character Level

Level

Character Point Total

Save Bonus

Ability Score

Skill Rank

Save DC

Attack Bonus

Toughness

Defense

Conviction

1st

25

+2

12

4
+2

+1

+2

+1

1

2nd

32

+3

13

5
+3

+2

+3

+2

2

3rd

39

+3

14

6
+3

+3

+3

+3

3

4th

46

+4

15

7
+4

+4

+4

+4

4

5th

53

+4

16

8
+4

+5

+4

+5

5

6th

60

+5

17

9
+5

+6

+5

+6

6

7th

67

+5

18

10
+5

+7

+5

+7

7

8th

74

+6

19

11
+6

+8

+6

+8

8

9th

81

+6

20

12
+6

+9

+6

+9

9

10th

88

+7

21

13
+7

+10

+7

+10

10

11th

95

+7

22

14
+7

+11

+7

+11

11

12th

102

+8

23

15
+8

+12

+8

+12

12

13th

109

+8

24

16
+8

+13

+8

+13

13

14th

116

+9

25

17
+9

+14

+9

+14

14

15th

123

+9

26

18
+9

+15

+9

+15

15

16th

130

+10

27

19
+10

+16

+10

+16

16

17th

137

+10

28

20
+10

+17

+10

+17

17

18th

144

+11

29

21
+11

+18

+11

+18

18

19th

151

+11

30

22
+11

+19

+11

+19

19

20th

158

+12

30

23
+12

+20

+12

+20

20

 

TIME AND VALUE PROGRESSION For Lower Power

RANK TIME VALUE RANGE
1 3 seconds (1 action) 1 10 ft
2 6 seconds (1 round) 2 15ft
3 1 minute (10 rounds) 5 25ft
4 5 minutes 10 35f t
5 10 minutes 15 75ft
6 15 minutes 25 100ft
7 20 minutes 35 150 ft
8 25 minutes 75 250ft
9 40 minutes 100 350 ft
10 1 hour 125 500 ft
11 6 hours 150 750 ft
12 12 hours 200 1000 ft
13 1 day 300 1500 ft
14 1 week 400 2500 ft
15 2 weeks 500 3500 ft
16 1 month 600 1 Mile
17 2 months 700 1.5 Miles
18 4 months 800 2 Miles
19 8 months 900 3 Miles
20 1 year 1000 5 Miles

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Mecha Power Level Information (for d20)

Equipment Slot: This is the maximum number of Equipment Slots that a Mecha may have in use at any one time. This total does include slots used for a pilot. If you increase slots through Character Points you may do at 3 points for +1 slots.

Total Ability Score: This is the maximum combined Total Ability Score of the pilot while inside of their Mecha.

Trade Off Maximums: This represents the total allowable bonus between either Attack and Damage Save, or Toughness and Defense.This is the maximum total even while the pilot is inside of the Mecha.

Maximum Bonus by Effective Character Level

Maximum

Trade-Off Maximums

(total between)

Level

Equipment Slots

Total Ability Score

Attack and Damage Bonus

Toughness and Defense

1st

6

+6

+17
+17

2nd

8

+7

+19
+19

3rd

10

+8

+21
+21

4th

11

+9

+23
+23

5th

12

+10

+25
+25

6th

12

+11

+27
+27

7th

13

+12

+29
+29

8th

14

+13

+31
+31

9th

14

+14

+32
+32

10th

15

+15

+35
+35

11th

16

+16

+37
+37

12th

16

+17

+39
+39

13th

17

+18

+41
+41

14th

17

+19

+43
+43

15th

18

+20

+45
+45

16th

19

+21

+47
+47

17th

19

+22

+49
+49

18th

20

+23

+51
+51

19th

21

+24

+53
+53

20th

21

+25

+55
+55

 

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Seth Blevins