
SUPER-STRENGTH
Cost: 2
Action: None
Range: Personal
Duration: Continuous
You’re capable of lifting and carrying more than normal for your Strength
score, maybe much more. Each rank of Super-Strength grants you a +2
bonus to your Strength score when figuring carrying capacity (see
Carrying Capacity, page 35). Your Super-Strength also gives you a +1
bonus per rank on Strength checks involving sustained application of
strength or pressure, including grapple checks and breaking objects (see
page 166), but not Strength-based skills or melee or grappling damage.
Extras
* Leaping: You gain Leaping (p. XX) at your power rank.
POWER FEATS
• Groundstrike: You can strike the ground, creating a powerful
tremor, radiating out a radius of (Strength bonus × 10) feet from you.
Make a Strength check. Anyone in the area makes a check to resist
a trip attack equal to your check result (see Trip, page 159). Reduce
your result by –1 per 10 feet between you and the target, out to the
maximum radius. Targets in the area can make a Reflex save (DC 10
+ your Strength bonus) to halve the DC to avoid the trip attack.
• Shockwave: By slamming your hands together, you create a tremendous
blast of air pressure, inflicting physical damage equal to your
Strength bonus in a cone-shaped area in front of you with a length
and width (at the far end) equal to your Strength bonus × 10 feet.
Targets in the area can make a Reflex save (DC 10 + your Strength
bonus) to halve the damage.
• Super-Breath: You can exhale a powerful blast of air, making a
Strength check to trip targets in a cone-shaped area with a length
and width at the far end equal to your Strength bonus × 10 feet.
Targets in the area can make a Reflex save (DC 10 + your Strength
bonus) to halve the DC to avoid the trip attack. Your Super-Breath
also blows out flames with a damage bonus equal to or less than
(your check result – 10).
• Thunderclap: By clapping your hands together, you create a blast of
deafening noise in an area of (Strength bonus × 5) feet around you.
Those in the area must make a Reflex save (DC 10 + your Strength bonus)
or suffer the effect of an auditory Dazzle attack (see Dazzle, page 81).
