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Wheel
of Fortune
Rules
For
this variant, it is suggested to play with 3 people but can be played with
more. This variant is played like standard Magic with the following
changes:
At
the end of your upkeep you “Spin the Wheel.” To do this you
shuffle the “Wheel” and have someone cut it and flip over the top
card.
Follow
the rules of the card type. They are as follows:
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Basic
Land: All creatures you control gain the appropriate landwalk
until end of turn.
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Non-basic
Land: When you flip this card place it aside. You may shuffle
this back into the deck to take an extra turn. Use this ability as a
sorcery.
-
Enchant
Creature: When you flip one of these, put it on a creature you
control. If you do not control a creature shuffle the card back into
the “Wheel” and ignore the spin. At anytime in the game, as an
instant, you may shuffle this enchant creature card back into the
“Wheel” and spin again.
-
Instants:
Treat this as if you just cast it. You may pick the target of the
spell. If you can't, it resolves with no effect. After it resolves,
shuffle it back into the “Wheel.”
-
Sorceries:
Set this card aside and you may play it at any time you would be
able to play a sorcery. After you use it, shuffle it back into the
“Wheel.”
-
Enchantments:
When you flip an enchantment it becomes an "Enchant World"
card. These affects stay in play until another one is pulled out of
the deck. When another enchantment is flipped shuffle the first one
back into the “Wheel.”
-
Artifacts:
When you flip one of these, place it into play. It can never be
removed and it affects all players.
-
The
X Card: When you flip this card you skip the rest of your turn.
You may not respond to this card being flipped.
Deck
Construction
When
constructing your deck for this variant you must meet the following
guidelines:
-
Each deck must have at least
two colors.
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Each deck must have at least
6 of each basic land for every color in the deck. For example if you
have blue, red, and white in your deck you must have at least 6
islands, 6 mountains, and 6 plains in your deck.
You
must also build a “Wheel” deck before playing. Use the following
guidelines:
-
20
Basic Lands (4 of each type)
-
1
Non-basic Land (any type)
-
5
Enchant Creature (1 of each color)
-
25
Instants (5 of each color)
-
10
Sorceries (2 of each color)
-
5
Enchantments (1 of each color)
-
5
Artifacts (any artifacts that do not tap for an activation cost)
-
1 “X” Card
(Take any card and place an X on the face with a marker. Make sure you
cannot see the X from the backside.)
Sideboard
You
can have a 15-card sideboard in Constructed and in Limited the cards you
don’t use are your sideboard.
Banned
& Restricted List
When
playing this variant it is usually decided what Type you will be playing.
So, if you are playing Type 1, Type 1.5, Type 2, or Extended Wheel of
Fortune then, follow that format’s Banned and Restricted List.
Mulligan
Rules
Standard
“Paris” Mulligan is used for this variant.
Before
each game begins, a player may, for any reason, reshuffle and redraw his
hand, drawing one less card. This may be repeated as often as the player
wishes, until he has no cards left in his and. After the participant, who
plays first, mulligans as often as he likes, the decision of whether to
mulligan passes to the other player. Once a player passes the opportunity
to mulligan, that player may not change his mind.
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