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Introduction
Explanation
Constructed
Limited
Both
Solitaire
Shared
Deck
Tactical
Other
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Elder
Dragon Legend Wars
Arcades
Sabboth, Chromium,
Nicol
Bolas, Palladia-Mors,
and Vaevictis
Asmadi – Legendary creatures of immense power and stature.
They look great in your binder and are probably rarely, if ever, used.
Well, take them out, dust them off, and gather up three or four of your
friends. It’s time to let the Elder Dragons battle it out.
Tournament
Magic, while exciting, is so cutthroat that the visual aspect of seeing
beautiful cards in play is diminished. In “Elder Dragon Legend
Wars,” armies have time to assemble, and powerful creatures abound.
The basic rules for this variant are designed to create a balanced
environment while allowing individual creativity and strategy.
Rules
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Three or more
players are recommended.
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Players choose
(or select at random) an Elder Dragon Legend as their army’s
leader. This Dragon must be supported by creatures and spells
corresponding to each of the dragon’s (three) specific casting
colors.
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Players
include either basic lands for each of those colors in their decks.
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Decks must
have twenty to twenty-four creatures and may have no more than one
of the same creature. All creatures must be 3/3 or better unless
they have an ability, then they may be a 2/2.
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Players
designate and announce, at the beginning of the game, three of their
creatures as “Warlords” and two creatures as “Captains.” If
an opponent destroys a Captain, the Captain’s controller takes 2
damage, and the destroyer gains 2 life. If a Warlord is destroyed,
the controller takes 3 damage while the destroyer gains 3 life. And
for an Elder Dragon Legend, the controller takes 4 damage, and the
destroyer gains 4 life.
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No more than
one of each spell may be included in a deck.
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Decide before
hand which cards are banned. Some cards that tend to be unbalancing
because they have such global effects include Balance,
Wrath
of God, Anarchy,
and Gloom.
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Players begin
play with one of each land type already in play.
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Players start
with 25 life.
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Players have a
60-card minimum deck, in addition to the land already in play.
Mulligan
Rules
You
may not take a mulligan in this format.
History
This
variant was taken from July 1996 Issue of the Duelist. It was written by
Jesus M. Lopez.
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