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Introduction

Explanation 

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Limited

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Solitaire

Shared Deck

Tactical

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Elder Dragon Legend Wars

Arcades Sabboth, Chromium, Nicol Bolas, Palladia-Mors, and Vaevictis Asmadi – Legendary creatures of immense power and stature. They look great in your binder and are probably rarely, if ever, used. Well, take them out, dust them off, and gather up three or four of your friends. It’s time to let the Elder Dragons battle it out.

Tournament Magic, while exciting, is so cutthroat that the visual aspect of seeing beautiful cards in play is diminished. In “Elder Dragon Legend Wars,” armies have time to assemble, and powerful creatures abound. The basic rules for this variant are designed to create a balanced environment while allowing individual creativity and strategy.

Rules

  • Three or more players are recommended.

  • Players choose (or select at random) an Elder Dragon Legend as their army’s leader. This Dragon must be supported by creatures and spells corresponding to each of the dragon’s (three) specific casting colors.

  • Players include either basic lands for each of those colors in their decks.

  • Decks must have twenty to twenty-four creatures and may have no more than one of the same creature. All creatures must be 3/3 or better unless they have an ability, then they may be a 2/2.

  • Players designate and announce, at the beginning of the game, three of their creatures as “Warlords” and two creatures as “Captains.” If an opponent destroys a Captain, the Captain’s controller takes 2 damage, and the destroyer gains 2 life. If a Warlord is destroyed, the controller takes 3 damage while the destroyer gains 3 life. And for an Elder Dragon Legend, the controller takes 4 damage, and the destroyer gains 4 life.

  • No more than one of each spell may be included in a deck.

  • Decide before hand which cards are banned. Some cards that tend to be unbalancing because they have such global effects include Balance, Wrath of God, Anarchy, and Gloom.

  • Players begin play with one of each land type already in play.

  • Players start with 25 life.

  • Players have a 60-card minimum deck, in addition to the land already in play.

Mulligan Rules

You may not take a mulligan in this format.

History

This variant was taken from July 1996 Issue of the Duelist. It was written by Jesus M. Lopez.