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Introduction

Explanation 

Constructed

Limited

Both

Solitaire

Shared Deck

Tactical

Other

 

Auction Draft

For this game you will need three 15-card booster packs or its equivalent (45 cards) for each player playing. It is recommended to have four people per pod. 

Rules

The four players will sit in a circle with their positions chosen at random. Each pod will have a judge who will also serve as a banker and an auctioneer. This person should not be drafting. Each player will receive 3 booster packs (each player should receive the same type of packs, i.e. 1 Invasion pack, 1 Planeshift, and 1 Apocalypse) and 200 dollars (coins or fake money) from the bank for which they may bid on cards.

  • To begin the draft, player #1 will open a booster pack and spread the cards out on the table so everyone can see them.
  • Then player #1 may make a bid on any 1 card on the table.
    • The bid must be in whole dollars.
    • The opening bid may be for any amount
  • After player #1 has made a bid, it goes clockwise to player #2 to make a higher bid on the same card. After player #2 has made a bid it goes to player #3. Player #3 to player #4. This keeps going around the tables until 3 players have passed on bidding.
    • Any player may pass on bidding on a certain card but if the player passes he may not make any other bids on that card.
    • You may not bid higher than the amount of money you have left.
  • Once the high bidder is decided then he will pay the banker the amount bid. This card is placed in front of that player face up in a pile. Each card after that will go on top of the pile face up so each player can see what the last card drafted was.
  • Next player #2 may place a bid on any of the cards left on the table and follows the same procedure as above. This will continue around the table until one of the following happens:
    • There are no cards left.
    • There are no cards that any player wants to bid on. In this case, the person who opened the pack gets the remaining cards on the table.
  • After that pack is completed, player #2 will open his pack and follow the above procedure with him starting it off. After that pack is done, player #3 will do the same, then player #4. After player #4 is done, each player will be allowed short review of the cards they have drafted so far.
  • After the review, player #4 will open his second pack and follow the above procedure except the draft will go counterclockwise. After all 4 players have drafted their second pack and have reviewed, then player #1 will open his third and draft it following the above procedure drafting clockwise around the table.
  • Please note after the draft how much money each player has left in his bank.
  • Once each table has drafted all 12 packs, players will construct a 40-card minimum deck out of the cards they have drafted. They may add as many basic lands as necessary.
  • When playing, compare the amount of money left after the draft. In each match, the person who had the most amount of money left may chose who plays first in the first game. In the event of a tie then use a random method.

Sideboard

Your remaining cards are considered your sideboard. You may remove any card from your deck and add any number of cards from your sideboard, as long as your deck still meet the deck construction guide lines. At the end of your match you must return your deck to it original form. Example: After game one you decide to take 2 cards out of your deck and add 3 cards from your sideboard. At the end of the match you must return the two cards back into your deck and remove the 3 you added before you play your next opponent.

Mulligan Rules

Standard “Paris” Mulligan is used for this variant.

Before each game begins, a player may, for any reason, reshuffle and redraw his hand, drawing one less card. This may be repeated as often as the player wishes, until he has no cards left in his hand. After the participant, who plays first, mulligans as often as he likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his mind.