Site hosted by Angelfire.com: Build your free website today!

Home Page

Introduction

Explanation 

Constructed

Limited

Both

Solitaire

Shared Deck

Tactical

Other

 

Erewhon's Solitaire

Rules

For this variant you will need to construct a solitaire deck. A deck of forty cards selected at random from a larger Magic stock is acceptable; you can experiment with larger decks and constructed decks, though those might not be as great a challenge. Next you will need to create a list of eight creatures for the opposing force. These are not represented by cards, but are written down, with characteristics determined by rolls of a die.

Roll once for each of these characteristics:

  • Power: 1d6

  • Toughness: 1d6

  • Flying: 1 in 6

  • Color/Ward: 1: Black 2: Green 3: Blue 4: Red 5: White 6: Colorless/Artifact (Note: roll only once for this. The color you roll will be the color of the creature and what color it has protection from. If you roll a 6 then it is an artifact creature and has protection from artifacts.)

  • Regenerate: 1 in 6 (if the creature has regeneration then it may regenerate once per turn.)

Your goal of this variant is to kill as many enemy creatures as possible before running out of cards. Start the game by drawing one card at a time. Each draw is considered a turn. Like regular Magic, you may reserve up to seven cards under normal conditions before discarding.  Discards and dead cards go to a graveyard off to one side. Cards in play are placed beyond your reserve. Tapped cards remain tapped until the next draw.

You may only target your imaginary opponent with any spell or ability that does damage or causes loss of life. You may not target him with spells that cause him to sacrifice creatures.

When attacking enemies, you may use a combination of creatures and spells but you may only announce your attacks once per turn. Unlike regular Magic, there is no summoning sickness, so creatures may attack on the same turn they are cast. A creature may only attack once per turn - tap the card per normal. When attacking you may decide what creature you will be attacking. You may have multiple creatures attack the same creature at the same time. For example you may have two of your creatures attack one of the enemies creature at the same time. Damage from the enemy creature should be divided in a way to kill the largest creature that it can. This means if you have a 4/4, 2/2, and a 1/1 and the opponent has a 4/2 then he would deal all the damage to the 4/4 but if he had a 3/3 then he would deal the damage to the 2/2 and 1/1. He would not assign the damage to the 4/4 because he would not be able to kill him. Trample damage awards bonus points above an enemy's toughness. Any life derived from spells, artifacts, etc., is expressed as extra points. Any life used to power spells is deducted as a penalty.

Scoring

The game ends when all enemies are destroyed or you run out of cards. Tally points in the following manner:

  • Add two point for each enemy destroyed.

  • Add one point for every life you have above 20

  • Add one point for every point of damage you did to the enemy.

  • Subtract one point for each enemy still alive.

  • Subtract one point for every card in your hand.

  • Subtract one point for each card drawn during the game.

History

This variant was created by Tulse X. Luper.