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Introduction

Explanation 

Constructed

Limited

Both

Solitaire

Shared Deck

Tactical

Other

Colored Life

Rules

For this variant, each player will have their life divided in six parts: Black, Blue, Green, Red, White, and Colorless. Each player will start off with 5 points in each part. As the game progresses follow these rules:

  • Whenever a player takes damage (or loss of life) from a specific color, he loses it from that colors life. For example if a player has 5 points of Green life left and gets hit for 2 from a green creature then he would have 3 points of Green Life left. If a player had 3 points of Green life left and 1 point of Red life left and gets hit for 3 points from a red source then he would have 0 Red life left but it would not carry over to another color. Damage from artifacts or colorless sources get removed from your colorless life.

  • If you do not have life left in a color then you may not cast any spell with that color in it. If you gain life later in the game it go to the life color of the spell. For example is you cast a Healing Salve then you would gain 3 White life.

  • If you gain colorless life then you may add it to any color. This makes colorless life gain very important because if you can’t cast a red spell then you cannot deal red damage to your opponent.

  • You may pay 3 life, in addition to the normal casting cost, to cast a spell from a color that you do not have life in. This may only be done once per turn.

Deck Construction

Use standard deck construction rules. Most decks in this variant will be 5 colors. Remember to add some life gaining artifacts in you deck.

Sideboard

There is no sideboard for this variant.

Banned & Restricted List

When playing this variant it is usually decided what Type you will be playing. So, if you are playing Type 1, Type 1.5, Type 2, or Extended Colored Life then, follow that format’s Banned and Restricted List.

Mulligan Rules

Standard “Paris” Mulligan is used for this variant.

Before each game begins, a player may, for any reason, reshuffle and redraw his hand, drawing one less card. This may be repeated as often as the player wishes, until he has no cards left in his and. After the participant, who plays first, mulligans as often as he likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his mind.

History

Don Blaheta created this variant.