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Teams
Rules
In
this variant, you and your partner sit next to each other, across from
your two opponents. The left player of one team takes the first turn, and
then play passes to the left, so one team will have the first and fourth
turns while the other team will go second and third. You may attack only
the player across from you; if that player is eliminated, you may then
attack your remaining opponent. Table talk isn’t allowed and life totals
aren’t shared.
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Marching
Creatures: You can
move your creatures to your teammate’s territory,
the space in front of your teammate where his or her cards go.
This allows your creatures to block for your teammate and attack the
opponents next to your teammate. You move creatures as part of
declaring your attack; to move a creature, simply place it in the
territory to which you’re moving it. Moving a creature counts as
that creature’s attack for that turn and follows the same
restrictions; if a creature can’t attack, you can’t move it
either. Moving a creature doesn’t tap it and your moved creatures
remain under your control—that is, you decide whether they attack or
block, when to use their abilities, and whom they attack during your
turn. But they can block attacks only for the player whose territory
they occupy; they can’t block for you. Your moved creatures can
attack only the players next to the player whose territory they
occupy, not the players your creatures can normally attack. However,
your moved creatures still attack during your combat phase, not your
teammate’s, so your moved creatures and your teammate’s creatures
can’t attack together
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Range:
Your spells can affect anyone on the table. Global effects
affect everyone on the table.
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Eliminating
players: When one player
dies, all of his cards are removed from play. This includes creatures
which are in front of other players, or which have been controlled by
the enemy. It also includes any enchantments, artifacts, and land
controlled by that player. However, permanent effects, like +1/+1
counters, are not removed.
Deck
Construction
Use
standard deck construction rules when playing this variant.
Sideboard
You
can have a 15-card sideboard in Constructed and in Limited the cards you
don’t use are your sideboard.
Banned
& Restricted List
When
playing this variant it is usually decided what Type you will be playing.
So, if you are playing Type 1, Type 1.5, Type 2, or Extended Teams then,
follow that format’s Banned and Restricted List.
Mulligan
Rules
Standard
“Paris” Mulligan is used for this variant.
Before
each game begins, a player may, for any reason, reshuffle and redraw his
hand, drawing one less card. This may be repeated as often as the player
wishes, until he has no cards left in his hand. After the participant, who
plays first, mulligans as often as he likes, the decision of whether to
mulligan passes to the other player. Once a player passes the opportunity
to mulligan, that player may not change his mind.
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