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Introduction
Explanation
Constructed
Limited
Both
Solitaire
Shared
Deck
Tactical
Other
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Fortress
The
objective of The Fortress is to capture the fortress by killing all of
your opponent's creatures and getting lucky on die rolls.
Creating
A Deck
You
play with a deck consisting only of land, fifteen creatures and one
artifact. It is wise to put 3/3 and 4/4 creatures in, with low costs and
no abilities, because abilities are not used in this version. No cards
are restricted or banned, but you may only have three copies of each
creature.
Before
The Game Starts
Divide
the deck into two parts, creatures in one, land and artifact in the
other. Shuffle the creature deck, then draw any number of cards less
than eight, depending on how tough you want your opponent to be. These
are your opponent's creatures. Lay them out in a separate area from your
cards. Now shuffle the remaining cards together.
The
Rules
You
start off with twenty life. If at any time your life reaches or goes
below zero, you suffer total defeat. The game is played as normal Magic:
The Gathering, except for the following differences:
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At
the end of each turn, roll a die. If you roll a one, then you gain
one life. If you roll a two, three or four, lose one life. If you
roll a five or six, lose two life.
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The
opponent cannot attack.
-
You
may not use any abilities that creatures have.
-
You
may put down as many lands per turn as you like, but you take one
damage for each land past the first each turn.
-
You
lose if you have no more creatures and no more cards in your deck.
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The
opponent blocks as follows:
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He
uses the creature with the lowest power/toughness that can still
kill your creature and survive.
-
If
he cannot kill yours with any of his, he uses the creature with
the lowest toughness that can survive blocking.
-
If
he cannot survive blocking your creature with any of his, he uses
the one with the lowest power that can still kill your creature.
-
If
he cannot kill or survive yours he uses the one with the least
total of power/toughness.
When
There Are No More Creatures...
If
you are alive until the turn after there are no more opposing creatures,
then you attack the Fortress with all of your creatures. Count the total
creature damage you are dealing to the fortress. Roll 3d6. Then look at
the following table:
-
If
the total creature damage is greater than 3d6+5, you have barged
through the door, killed all of the occupants and settle down to
live in the Fortress. This is a total Victory.
-
If
the total creature damage is more than 3d6, you run inside and take
control, but the occupants escape through a back entrance. This is a
convincing victory.
-
If
the total creature damage is equal to 3d6, you ran inside, but it
was deserted. The occupants had vanished. This is a victory.
-
If
the total creature damage is less than 3d6, you run inside and kill
some of the occupants and some escape. In the process, though, you
are badly wounded. This is a draw.
-
If
the total creature damage is less than 3d6-5, then you run inside
and it is deserted. Suddenly, your reinforcements arrive. Just as
enemy troops enter the hall. You must choose to play again or admit
total defeat.
History
This
variant was created by Jack Lloyd.
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