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Introduction

Explanation 

Constructed

Limited

Both

Solitaire

Shared Deck

Tactical

Other

 

Fortress

The objective of The Fortress is to capture the fortress by killing all of your opponent's creatures and getting lucky on die rolls.

Creating A Deck

You play with a deck consisting only of land, fifteen creatures and one artifact. It is wise to put 3/3 and 4/4 creatures in, with low costs and no abilities, because abilities are not used in this version. No cards are restricted or banned, but you may only have three copies of each creature.

Before The Game Starts

Divide the deck into two parts, creatures in one, land and artifact in the other. Shuffle the creature deck, then draw any number of cards less than eight, depending on how tough you want your opponent to be. These are your opponent's creatures. Lay them out in a separate area from your cards. Now shuffle the remaining cards together.

The Rules

You start off with twenty life. If at any time your life reaches or goes below zero, you suffer total defeat. The game is played as normal Magic: The Gathering, except for the following differences:

  • At the end of each turn, roll a die. If you roll a one, then you gain one life. If you roll a two, three or four, lose one life. If you roll a five or six, lose two life.

  • The opponent cannot attack.

  • You may not use any abilities that creatures have.

  • You may put down as many lands per turn as you like, but you take one damage for each land past the first each turn.

  • You lose if you have no more creatures and no more cards in your deck.

  • The opponent blocks as follows:

    • He uses the creature with the lowest power/toughness that can still kill your creature and survive.

    • If he cannot kill yours with any of his, he uses the creature with the lowest toughness that can survive blocking.

    • If he cannot survive blocking your creature with any of his, he uses the one with the lowest power that can still kill your creature.

    • If he cannot kill or survive yours he uses the one with the least total of power/toughness.

When There Are No More Creatures...

If you are alive until the turn after there are no more opposing creatures, then you attack the Fortress with all of your creatures. Count the total creature damage you are dealing to the fortress. Roll 3d6. Then look at the following table:

  • If the total creature damage is greater than 3d6+5, you have barged through the door, killed all of the occupants and settle down to live in the Fortress. This is a total Victory.

  • If the total creature damage is more than 3d6, you run inside and take control, but the occupants escape through a back entrance. This is a convincing victory.

  • If the total creature damage is equal to 3d6, you ran inside, but it was deserted. The occupants had vanished. This is a victory.

  • If the total creature damage is less than 3d6, you run inside and kill some of the occupants and some escape. In the process, though, you are badly wounded. This is a draw.

  • If the total creature damage is less than 3d6-5, then you run inside and it is deserted. Suddenly, your reinforcements arrive. Just as enemy troops enter the hall. You must choose to play again or admit total defeat.

History

This variant was created by Jack Lloyd.