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Introduction

Explanation 

Constructed

Limited

Both

Solitaire

Shared Deck

Tactical

Other

 

Rotisserie Draft

For this game you will need one complete set from Magic: The Gathering. It is suggested that you use the base block set for this variant (Ice Age, Mirage, Tempest, Urza’s Saga, Mercadian Masques, Invasion, or Odyssey). It is recommended that you have 8 players for this variant but it can be played with less.

Rules

For this variant you will be drafting a complete set. This can be done two ways. The first way is for the tournament organizer to have a complete set to play with or each player should be given a deck registration sheet to draft with and player can only use cards from which they have drafted.

  • Players will be numbered randomly from 1 to 8. The draft will proceed in the horseshoe pattern starting at player 1 then going around until player 8 drafts. Then player 8 will draft again, and the drafting will continue going the opposite direction until player 1. This will continue going back and forth until the whole set is drafted.
  • When it is time for a player to draft, they may choose any card from the set that has not already been drafted. Once a card is drafted, it cannot be chosen again.
  • Once each player is done drafting they must build a 60-card minimum deck .

Sideboard

Your remaining cards are considered your sideboard. You may remove any card from your deck and add any number of cards from your sideboard, as long as your deck still meet the deck construction guide lines. At the end of your match you must return your deck to its original form. Example: After game one you decide to take 2 cards out of your deck and add 3 cards from your sideboard. At the end of the match you must return the two cards back into your deck and remove the 3 you added before you play your next opponent.

Mulligan Rules

Standard “Paris” Mulligan is used for this variant.

Before each game begins, a player may, for any reason, reshuffle and redraw his hand, drawing one less card. This may be repeated as often as the player wishes, until he has no cards left in his hand. After the participant, who plays first, mulligans as often as he likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his mind.