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Siege Rules This
variant works best for three to six players. By random determination,
one player is “under siege.” The player under siege wins if all
other players are defeated; the other players form a loose team and win
if they defeat the besieged player. But wait-it’s not as unfair as if
sounds. Before the initial draw, the player under siege chooses from the
following options (one for each opponent):
In addition to the above advantages,
the player under siege also gets a “start-up turn” for every player
in the game beyond two. During these extra turns, no player may be
attacked by creatures or targeted by spells, but they may be targeted by
permanents. Once the start-up turns are done, other players draw their
initial hands. No Mulligans are allowed. Play starts with the player
under siege and continues to that player’s right. Now play progress as normal. Allied
players may discuss tactics, but communicating specific contents of
their hands or decks is prohibited.
Deck
Construction Use
standard deck construction for this variant Sideboard You
can have a 15-card sideboard in constructed and in limited the cards you
don’t use are your sideboard. Banned
& Restricted List When
playing this variant it is usually decided what Type you will be
playing. So, if you are playing Type 1, Type 1.5, Type 2, or Extended
Siege then, follow that format’s Banned and Restricted List. Mulligan Rules Only
the player “under siege” may take a standard “Paris” Mulligan. Before
each game begins, a player may, for any reason, reshuffle and redraw his
hand, drawing one less card. This may be repeated as often as the player
wishes, until he has no cards left in his and. History This variant is from Duelist #10. It was written by Paul Richardson.
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