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Contract Magic Rules This
variant borrows from a number of trick-taking card games the concept of
bidding. After players draws their initial hands, they each make a bid
as to how many turns it will take to defeat their opponents. Bidding can
be done publicly with each player stating his or her bid or secretly
with each player writing his or her bid down and keeping it hidden.
Either way, assign a penalty for not achieving the bidding goal; for
example, during the upkeep of every turn past a player's bid, that
player loses one life. On the flip side, award points for coming close:
three points for winning on the exact turn bid, two points for winning
within one turn, and one point for winning within two turns. Keeping
track of points earned over an evening's play can keep the same two
players interested in the same game. Deck
Construction Use
standard deck construction for this variant. Sideboard You
can have a 15-card sideboard in constructed and in limited the cards you
don’t use are your sideboard. Banned
& Restricted List When
playing this variant it is usually decided what Type you will be
playing. So, if you are playing Type 1, Type 1.5, Type 2, or Extended
Contract Magic then, follow that format’s Banned and Restricted List. Mulligan Rules Standard
“Paris” Mulligan is used for this variant. Before
each game begins, a player may, for any reason, reshuffle and redraw his
hand, drawing one less card. This may be repeated as often as the player
wishes, until he has no cards left in his and. After the participant,
who plays first, mulligans as often as he likes, the decision of whether
to mulligan passes to the other player. Once a player passes the
opportunity to mulligan, that player may not change his mind. History This variant is from Duelist #30. |