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Emperor
For
this game you will need six players.
Rules
The
Emperor variant is a six-player team game, in which one team’s goal is
to eliminate the opposing team’s leader. Players sit in a circle,
three to a side, with each Emperor seated between two Generals like
this:
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General
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Emperor
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General
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General
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Emperor
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General
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You
can also apply these rules to a game with five players on each side, with
two Lieutenants, two Generals, and one Emperor. In fact, these rules can
apply to any similar arrangement, regardless of size.
The game is played like normal Magic
games with a few changes.
- Each
player has 20 life and a deck of at least 60 cards.
- Play
proceeds clockwise, with one Emperor’s left-hand General playing
first.
- Marching
Creatures: You can
move your creatures to your teammate’s territory,
the space in front of your teammate where his or her cards go.
This allows your creatures to block for your teammate and attack the
opponents next to your teammate. You move creatures as part of
declaring your attack; to move a creature, simply place it in the
territory to which you’re moving it. Moving a creature counts as
that creature’s attack for that turn and follows the same
restrictions; if a creature can’t attack, you can’t move it
either. Moving a creature doesn’t tap it, though your moved
creatures remain under your control—that is, you decide whether they
attack or block, when to use their abilities, and whom they attack
during your turn. But they can block attacks only for the player whose
territory they occupy; they can’t block for you. Your moved
creatures can attack only the players next to the player whose
territory they occupy, not the players your creatures can normally
attack. However, your moved creatures still attack during your combat
phase, not your teammate’s, so your moved creatures and your
teammate’s creatures can’t attack together
- Range:
Your spells can affect only players sitting one space away form
you; For instance, a Wrath of God will destroy only creatures
controlled by you and by the players sitting one seat away on either
side (the players right next to you); other players’ creatures are
unaffected. Similarly, if you control a Howling Mine in a game, only
you and the two players sitting next to you get to draw an extra card
each turn. Furthermore, your target choices are limited to you, the
players sitting next to you, and the permanents in front of each of
you, no matter who controls them. (some variants to this game are
targeted spells have a range of one and global spells affect
everyone.)
- Eliminating
players: When one player
dies, all of his cards are removed from play. This includes creatures
which are in front of other players, or which have been controlled by
the enemy. It also includes any enchantments, artifacts, and land
controlled by that player. However, permanent effects, like +1/+1
counters, are not removed.
Deck
Construction
Use
standard deck construction rules when building your deck.
Sideboard
There is no sideboard for this
variant.
Banned
& Restricted List
When
playing this variant it is usually decided what Type you will be playing.
So, if you are playing Type 1, Type 1.5, Type 2, or Extended Emperor then,
follow that format’s Banned and Restricted List.
Mulligan
Rules
Standard
“Paris” Mulligan is used for this variant.
Before
each game begins, a player may, for any reason, reshuffle and redraw his
hand, drawing one less card. This may be repeated as often as the player
wishes, until he has no cards left in his hand. After the participant, who
plays first, mulligans as often as he likes, the decision of whether to
mulligan passes to the other player. Once a player passes the opportunity
to mulligan, that player may not change his mind.
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