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Table of Contents
 
Home

1.   Introduction

Getting Started
     2.1 Orienting Yourself
     2.2 Files and Directories

Beginning Modeling
     3.  Points and Polygons
     4.  Layers
     5.  Mirroring
     6.  Surfaces and Parts
     7.  West Mexican Figurine: Creating Backdrop Images
     8.  West Mexican Figurine: Using Images to Create Objects
     9.  West Mexican Figurine: Modifying 3D Models
     10. West Mexican Figurine: Adding Texture
     11. West Mexican Figurine: Bump Maps

Skelegons, Bones & Weight Maps
     12. Building an Arm
     13.1 Arm: Creating Skelegons
     13.2 Arm: Heading/Pitch/Bank & Bank Rotation Handles
     13.3 Arm: Weight Maps
     14.1 Arm: Skelegons to Bones
     14.2 Arm: Layout & Bank Rotation Handles
     14.3 Arm: Introductory Rendering
     15. West Mexican Figurine: Adding Skelegons
     16. West Mexican Figurine: Adding Weight Maps

3D Studio Max, VRML & Java Applets
     17. Intro to 3D Studio Max: Building a Pyramid
     18. Java and Java 3D Applets for Internet Interface
     19. Convert LightWave Object to 3D Studio Max Mesh
     20. 3D Studio Max Texture Mapping - Part 1
     21. 3D Studio Max Texture Mapping - Part 2
     22.1 VRML Export and VRML Applet - Part 1
     22.2 VRML Export and VRML Applet - Part 2

     3D for Internet
         22.2.1 Rusted Metal Pyramid in Applet
         22.2.2 VRML Woman in Applet
         22.2.3 VRML Skull in Applet
         22.2.4 VRML Leroy the Hawk
         22.2.5 VRML Deinonychus Dinosaur

A Human Skull
     23. Creating Backdrop Images
     24. Importing Backdrop Images
     25. Building the Skull Cap
     26. Modeling the Brow Ridge
     27. Eye Sockets & Nose
     28. Cranium, Gums & Teeth
     29. Modeling the Jaw 1
     30. Modeling the Jaw 2
     31. Modeling the Jaw 3

Cartoons - Leroy the Hawk
     32. Creating Backdrop Image & Head
     33. Building Leroy's Body
     34. Modeling Feathers & Toes
     35. Modeling Wings & Hands
     36. Planting Leroy's Feet on the Ground
     37.1 Building Leroy's Skeleton
     37.2 Building Muscle Weight Maps
     37.3 Automating Weight Maps
     37.4 Converting Skelegons to Bones

Plug-Ins
     38.1 Content Manager - Backing Up Scene & Support Files
     38.2 Polygon Cruncher v4.0.2 - Reducing Polygon Count

Deinonychus the Dinosaur
     39. Plastilina Clay Modeling
     40.1 Plastilina Model to Backdrop Images
     40.2 Images to 3D Sculpture
     40.3 Procedural Textures
     40.4 Stealing Skeletons

    The Layout Program: Animation
         41.1 Creating an AVI Animation File
         41.2 Forward and Inverse Kinematics (FK & IK)
         41.3 Straggler Vertice Points
         41.4 Storyboarding & Cel Animation
         41.5 Animation

UV Maps
     42.1 UV Maps - DeepUV v1.2
     42.2 UV Maps - DeepUV v1.2 & DeepPaint 3D v2.1
     42.3 UV Maps - DeepUV v1.2, Advanced Techniques 1
     42.4 UV Maps - DeepUV v1.2, Advanced Techniques 2
     42.5 UV Maps - Panoramas & Spherical Mapping