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Home
1.
Introduction
Getting Started
2.1 Orienting Yourself
2.2 Files and Directories
Beginning Modeling
3. Points and Polygons
4. Layers
5. Mirroring
6. Surfaces and Parts
7. West Mexican Figurine: Creating Backdrop Images
8. West Mexican Figurine: Using Images to Create Objects
9. West Mexican Figurine: Modifying 3D Models
10. West Mexican Figurine: Adding Texture
11. West Mexican Figurine: Bump Maps
Skelegons, Bones & Weight Maps
12. Building an Arm
13.1 Arm: Creating Skelegons
13.2 Arm: Heading/Pitch/Bank & Bank Rotation Handles
13.3 Arm: Weight Maps
14.1 Arm: Skelegons to Bones
14.2 Arm: Layout & Bank Rotation Handles
14.3 Arm: Introductory Rendering
15. West Mexican Figurine: Adding Skelegons
16. West Mexican Figurine: Adding Weight Maps
3D Studio Max, VRML & Java Applets
17. Intro to 3D Studio Max: Building a Pyramid
18. Java and Java 3D Applets for Internet Interface
19. Convert LightWave Object to 3D Studio Max Mesh
20. 3D Studio Max Texture Mapping - Part 1
21. 3D Studio Max Texture Mapping - Part 2
22.1 VRML Export and VRML Applet - Part 1
22.2 VRML Export and VRML Applet - Part 2
3D for Internet
22.2.1 Rusted Metal Pyramid in Applet
22.2.2 VRML Woman in Applet
22.2.3 VRML Skull in Applet
22.2.4 VRML Leroy the Hawk
22.2.5 VRML Deinonychus Dinosaur
A Human Skull
23. Creating Backdrop Images
24. Importing Backdrop Images
25. Building the Skull Cap
26. Modeling the Brow Ridge
27. Eye Sockets & Nose
28. Cranium, Gums & Teeth
29. Modeling the Jaw 1
30. Modeling the Jaw 2
31. Modeling the Jaw 3
Cartoons - Leroy the Hawk
32. Creating Backdrop Image & Head
33. Building Leroy's Body
34. Modeling Feathers & Toes
35. Modeling Wings & Hands
36. Planting Leroy's Feet on the Ground
37.1 Building Leroy's Skeleton
37.2 Building Muscle Weight Maps
37.3 Automating Weight Maps
37.4 Converting Skelegons to Bones
Plug-Ins
38.1 Content Manager - Backing Up Scene & Support Files
38.2 Polygon Cruncher v4.0.2 - Reducing Polygon Count
Deinonychus the Dinosaur
39. Plastilina Clay Modeling
40.1 Plastilina Model to Backdrop Images
40.2 Images to 3D Sculpture
40.3 Procedural Textures
40.4 Stealing Skeletons
The Layout Program: Animation
41.1 Creating an AVI Animation File
41.2 Forward and Inverse Kinematics (FK & IK)
41.3 Straggler Vertice Points
41.4 Storyboarding & Cel Animation
41.5 Animation
UV Maps
42.1 UV Maps - DeepUV v1.2
42.2 UV Maps - DeepUV v1.2 & DeepPaint 3D v2.1
42.3 UV Maps - DeepUV v1.2, Advanced Techniques 1
42.4 UV Maps - DeepUV v1.2, Advanced Techniques 2
42.5 UV Maps - Panoramas & Spherical Mapping
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