Site hosted by Angelfire.com: Build your free website today!

   
 
Dragon Court
Dragon Court Help
Dragon Court Game
Tavern Board
Clan Hall Board
Trading Post Board
Community
Board Moderators
Collectors Corner
Event Calendar
External Links
Weapons Guides
In-Depth Weapons Guide
Silver Weapons List
Crystal Weapons List
Antiques Directory
Best Weapons
Enchanting Weapons
Identifying Weapons
Preventing Rust
Rare Attributes Guide
Weapons Shops
The Multiplier Chart
General Guides
In-Depth Creatures Guide
2.1 Billion Item Limit
Bottled Faeries Guide
DC Mail Guide
Dragon Guard Guide
Gaining Rank Guide
Gems Guide
Guild Skills Guide
Healing Guide
Increasing Pack Space
Increasing Stats Guide
Increasing Store Space
Item Shops
NPC Quotes
Scrolls Guide
The Wheel of Fate
Special Guides
Avoiding Scammers
Clan Leader Advice
Choosing a Clan
Finding Cheaters
Questing Tips Guide
The Process of Trading
Tips and Tricks
Charts and Lists
Full Item List
Level Raising/Benefits
List of #1 Clans
Quests with Quick
Rental Cost Chart
Reset Times
Top 24 Clan Standings
Trading Post Terms
Outdated Material
A Look at the Past
11-30-2001 Bug Report
Game Bugs
Guide to Cookies
Item Selling Prices
Old Level Raising
Other
Random's Giveaways
Screenshot Gallery
Summary of Upgrades
Technical Q & A
Thank You List
Who Owns This Site?

counter free hit invisible

Visitors Reset on 8/20/07.

Level Raising and Benefits
Today, raising your character's level is easier than ever and requires much less experience points than it did in the past. Here is a current list of the amount of experience points that are required for a character to advance to the next level. I stopped at level 53 since level 54 is the highest level that a player can legitimately reach at this time.

Level Experience to Advance
1 50 exp
2 69 exp
3 97 exp
4 137 exp
5 192 exp
6 268 exp
7 376 exp
8 527 exp
9 737 exp
10 1,033 exp
11 1,446 exp
12 2,024 exp
13 2,834 exp
14 3,968 exp
15 5,556 exp
16 7,778 exp
17 10,889 exp
18 15,245 exp
19 21,343 exp
20 29,881 exp
21 41,834 exp
22 58,567 exp
23 81,994 exp
24 114,792 exp
25 160,709 exp
26 224,993 exp
27 314,991 exp
28 440,987 exp
29 617,383 exp
30 864,336 exp
31 1,210,071 exp
32 1,694,099 exp
33 2,371,739 exp
34 3,320,434 exp
35 4,648,608 exp
36 6,508,051 exp
37 9,111,272 exp
38 12,755,780 exp
39 17,858,092 exp
40 25,001,329 exp
41 35,001,860 exp
42 49,002,604 exp
43 68,603,645 exp
44 96,045,101 exp
45 134,463,140 exp
46 188,248,392 exp
47 263,547,745 exp
48 368,966,837 exp
49 516,553,563 exp
50 723,174,976 exp
51 1,012,444,950 exp
52 1,417,422,906 exp
53 1,984,392,034 exp

If you're interested in making comparisons between the amount of experience points that are required to level up today with those of the past, please refer to the Old Level Raising Guide.

The Benefits of Raising Your Level
Characters gain privileges for leveling up as they "unlock" certain aspects of the game that are restricted by a character's level. Equipment levels are based on the assumption that a character has not learned any fighter skills; otherwise, the minimum level for wearing equipment is subtracted by the number of fighter skills that a character has learned. For more information about how this works, please check out the In-Depth Weapons Guide.

Level Privileges Gained
ALL LEVELS +2 Guts, +2 Wits, +2 Charm, +3 Quests, +2 Guild Slots
6 Access to Castle Area
Wear Level 6 equipment
8 Access to Forest
+1 Clan Power
Extra Trader, Berzerk, or Hypnosis ability with corresponding clan ability
10 Access to the Dragon Guard
11 Wear Level 11 equipment
12 Access to Goblin Mounds
15 Access to Royal Court
16 Wear Level 16 equipment
+1 Clan Power
Extra Trader, Berzerk, or Hypnosis ability with corresponding clan ability
20 Access to Docks, Hie Brasil, Shangala, and Azteca
Inactive characters are deleted after 2 years instead of 1 year
21 Wear Level 21 equipment
24 +1 Clan Power
Extra Trader, Berzerk, or Hypnosis ability with corresponding clan ability
26 Wear Level 26 equipment
31 Wear Level 31 equipment
32 +1 Clan Power
Extra Trader, Berzerk, or Hypnosis ability with corresponding clan ability
40 +1 Clan Power
Extra Trader, Berzerk, or Hypnosis ability with corresponding clan ability
48 +1 Clan Power
Extra Trader, Berzerk, or Hypnosis ability with corresponding clan ability

Strengthened Creatures
In addition to the benefits that a character will gain for leveling up, creatures will become slightly stronger.

All creature images and related insignia are 1997-2007, Fred's Friends, Inc. This help site
is maintained and written by randomorange of the Wizards & Warriors clan. Please send
all inquiries to randomorange through in-game mail. This site is not affiliated with Fred's Friends, Inc.