||Acts as an Identify Scroll - it allows you to identify unidentified weapons in your backpack.
||Basilisk, Centaur, Dungeon Mage, Field Wizard, Goat, Golem, Mage, Miners, Pirates, Sea Serpent, Warlock, Wyvern
||Acts as a Healing Salve - it can heal 12 injured guts in and out of battle. It can also be used to peer other characters.
||Anaconda, Basilisk, Dungeon Mage, Field Mage, Giant Rat, Golem, Gryphon, Kabold, Mage, Mounds Miners, Pirates, Sea Serpent, Warlock
||Acts as a Seltzer Water - it's able to cure any status effects/diseases that your character is suffering from.
||Basilisk, Dungeon Mage, Elf, Goat, Goblin Vault, Golem, Gryphon, Mage, Pirates, Warlock, Wyvern
||Acts as a Panic Dust - it forces the monster to run away.
||Dungeon Miners, Basilisk, Giant, Goblin Vault, Golem, Gryphon, Unicorn, Wyvern
||Acts as a Blast Powder - it inflicts 120 damage against the monster.
||Anaconda, Dungeon Miners, Dungeon Troll, Forest Snot, Goblin Vault, Golem, Gryphon, Mountain Troll, Priest, Wyvern
||Acts as a Blinding Dust - it prevents the monster from being able to use items against you.
||Dungeon Miners, Dungeon Snot, Dungeon Troll, Golem, Mermaid, Sea Serpent
||Acts as a Mandrake Root - it gives you one Berzerk-like attack during battle, heals 180 injured guts, and subtracts 3 wits for the rest of the day.
||The Wheel Guy